Welcome!

News Feed Item

Wii U Begins the Next Level of Gaming in UK from 30th November

WINDSOR, UNITED KINGDOM -- (Marketwire) -- 11/28/12 --

Editors Note: There is one image associated with this press release.

There is now only a few days to go until Wii U launches across UK on 30th November. This latest home console from Nintendo is in full HD and due to the innovative Wii U GamePad controller, offers more choice and variety of gameplay than ever before. The Wii U GamePad offers an integrated second screen and can also be used independently of the TV set with certain software; it also features full motion controls, an inbuilt camera, microphone and stylus for more detailed touch screen controls.

At launch this Friday you will be able to choose from the strongest line-up of launch software in Nintendo history featuring 24 titles including family favourites such as New Super Mario Bros. U and Nintendo Land as well as third-party exclusives such as the highly anticipated ZombiU from Ubisoft.

New Super Mario Bros. U is a brand new 2D platform game that introduces a giant world map full of distinctive Mario courses. The Wii U GamePad can be used to play solo when the TV is in use but can also be used to assist other players when playing co-operatively. In Nintendo Land each of the 12 attractions in the theme park are based on famous Nintendo franchises. Each attraction is a standalone game with multiple levels and gameplay modes that fully showcase the new gameplay possibilities of Wii U in various ways. Attractions such as Mario Chase and Luigi's Ghost Mansion create a new dynamic in multiplayer gaming by assigning different roles to players using the GamePad and those using a Wii Remote controller.

Wii U will be available in three different hardware packs at launch. The Wii U Basic Pack features a Wii U console with 8GB internal storage(i) and a Wii U GamePad, both in white. The Wii U Premium Pack contains a black Wii U console and Wii U GamePad, and with 32GB of internal storage(i) provides more space for downloadable digital content. The Premium Pack also contains a stand for the Wii U GamePad and console, a charging cradle for the Wii U GamePad, a sensor bar and the Nintendo Land software. A further limited edition ZombiU Premium Pack is available that features ZombiU and a black Wii U Pro Controller instead of Nintendo Land. Both types of Premium Pack also offer the Nintendo Network Premium reward program. All three packs also feature an HDMI cable and AC adapters for the console and Wii U GamePad.

In addition to introducing new ways to play, Wii U also offers a variety of online and non-gaming entertainment features to enhance the overall experience by connecting the console to the Internet. At launch a System Update(ii) will be available that allows Wii U owners access to innovative applications such as Miiverse, Nintendo eShop, Wii U Chat and a dedicated Internet Browser.

Miiverse is a brand new network communication system that lets you share experiences, discuss games and discover new game content with other players from around the world. Nintendo eShop is the digital storefront for Wii U which will offer a variety of content including exclusive games, game demos, trailers as well as select digitally distributed games that are also available at retail stores(i). Wii U Chat uses the built-in capabilities of the Wii U GamePad to allow a unique form of real-time video chat with friends via the TV screen, while the Internet Browser makes it easy to surf the Internet from the comfort of your sofa by using the GamePad for browsing and having the ability to display Internet content for the whole family to enjoy on the TV screen. Parents will be able to use Parental Controls to determine exactly which online and offline content their children will have access to on Wii U.

After performing the Wii U System Update, existing Wii owners will also be able to perform a System Transfer(iii), allowing them to transfer, among others, WiiWare and Virtual Console games from their Wii to their new Wii U console. Those who already own a Wii will be pleased to hear that nearly all Wii peripherals will be compatible with the Wii U console - with neither hardware pack including a Wii Remote controller, Wii owners won't need to repurchase peripherals they already own. For players who don't already own a Wii console, Nintendo has created a Wii Remote Plus Additional Set containing a Wii Remote Plus controller, Nunchuk and sensor bar.

Whether playing alone or with friends, Nintendo will deliver brand new entertainment experiences to your living room when Wii U launches across Europe on 30th November.

For further details:

Wii U website http://wiiu.co.uk

Nintendo Support website http://support.nintendo.co.uk

Wii U (UK) on Facebook http://www.facebook.com/WiiU.co.uk

Wii U (UK) on YouTube http://www.youtube.com/NintendoWiiUUK

Nintendo of Europe on Twitter https://twitter.com/nintendoeurope

Nintendo UK on Twitter https://twitter.com/nintendouk

(i)A section of the internal memory is reserved for system data. The available storage space for saving data after excluding the area reserved for the system and built-in software is approximately 3GB in the Wii U Basic Pack and approximately 25 GB in the Wii U Premium Pack. With the Wii U Basic Pack, an additional storage device maybe required in order to download a game from Nintendo eShop (depending on the size of the game). The amount of available storage space can be expanded with external USB storage media. Wii U supports USB hard disk drives with a dedicated power source, called self-powered USB. Please keep an eye out on our Wii U Support website for the most up-to-date overview of compatible USB storage media devices.

(ii)In order to perform a System Update the Wii U console needs to be connected to the Internet. Due to the amount of new features and applications included, the System Update may take an extended amount of time when performed during the initial setup (for some users it could take an hour or more to download and install). During this time the Wii U console must not be turned off. Please visit our Wii U Support website for more details on the System Update process.

(iii)The length of time it takes to transfer content from a Wii console to a Wii U console varies depending on the volume of data being moved across. In some cases the transfer process can take up to an hour and a half. During the transfer process the Wii U console must not be turned off. Please visit our Wii U Support website for more details on the System Transfer process.

Note - In Europe retailers set their own prices by law so please check your local retailer website for price information.

To view the image associated with this press release, please visit the following link: http://media3.marketwire.com/docs/nint2.jpg

Contacts:
Wii U website
http://wiiu.co.uk

Nintendo
http://www.nintendo.co.uk

More Stories By Marketwired .

Copyright © 2009 Marketwired. All rights reserved. All the news releases provided by Marketwired are copyrighted. Any forms of copying other than an individual user's personal reference without express written permission is prohibited. Further distribution of these materials is strictly forbidden, including but not limited to, posting, emailing, faxing, archiving in a public database, redistributing via a computer network or in a printed form.

Latest Stories
The IoT is changing the way enterprises conduct business. In his session at @ThingsExpo, Eric Hoffman, Vice President at EastBanc Technologies, discussed how businesses can gain an edge over competitors by empowering consumers to take control through IoT. He cited examples such as a Washington, D.C.-based sports club that leveraged IoT and the cloud to develop a comprehensive booking system. He also highlighted how IoT can revitalize and restore outdated business models, making them profitable ...
StackIQ has announced the release of Stacki 3.2. Stacki is an easy-to-use Linux server provisioning tool. Stacki 3.2 delivers new capabilities that simplify the automation and integration of site-specific requirements. StackIQ is the commercial entity behind this open source bare metal provisioning tool. Since the release of Stacki in June of 2015, the Stacki core team has been focused on making the Community Edition meet the needs of members of the community, adding features and value, while ...
The cloud competition for database hosts is fierce. How do you evaluate a cloud provider for your database platform? In his session at 18th Cloud Expo, Chris Presley, a Solutions Architect at Pythian, gave users a checklist of considerations when choosing a provider. Chris Presley is a Solutions Architect at Pythian. He loves order – making him a premier Microsoft SQL Server expert. Not only has he programmed and administered SQL Server, but he has also shared his expertise and passion with b...
With 15% of enterprises adopting a hybrid IT strategy, you need to set a plan to integrate hybrid cloud throughout your infrastructure. In his session at 18th Cloud Expo, Steven Dreher, Director of Solutions Architecture at Green House Data, discussed how to plan for shifting resource requirements, overcome challenges, and implement hybrid IT alongside your existing data center assets. Highlights included anticipating workload, cost and resource calculations, integrating services on both sides...
Big Data engines are powering a lot of service businesses right now. Data is collected from users from wearable technologies, web behaviors, purchase behavior as well as several arbitrary data points we’d never think of. The demand for faster and bigger engines to crunch and serve up the data to services is growing exponentially. You see a LOT of correlation between “Cloud” and “Big Data” but on Big Data and “Hybrid,” where hybrid hosting is the sanest approach to the Big Data Infrastructure pro...
"We are a well-established player in the application life cycle management market and we also have a very strong version control product," stated Flint Brenton, CEO of CollabNet,, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
We all know the latest numbers: Gartner, Inc. forecasts that 6.4 billion connected things will be in use worldwide in 2016, up 30 percent from last year, and will reach 20.8 billion by 2020. We're rapidly approaching a data production of 40 zettabytes a day – more than we can every physically store, and exabytes and yottabytes are just around the corner. For many that’s a good sign, as data has been proven to equal money – IF it’s ingested, integrated, and analyzed fast enough. Without real-ti...
In his session at 18th Cloud Expo, Sagi Brody, Chief Technology Officer at Webair Internet Development Inc., and Logan Best, Infrastructure & Network Engineer at Webair, focused on real world deployments of DDoS mitigation strategies in every layer of the network. He gave an overview of methods to prevent these attacks and best practices on how to provide protection in complex cloud platforms. He also outlined what we have found in our experience managing and running thousands of Linux and Unix ...
In his session at @DevOpsSummit at 19th Cloud Expo, Yoseph Reuveni, Director of Software Engineering at Jet.com, will discuss Jet.com's journey into containerizing Microsoft-based technologies like C# and F# into Docker. He will talk about lessons learned and challenges faced, the Mono framework tryout and how they deployed everything into Azure cloud. Yoseph Reuveni is a technology leader with unique experience developing and running high throughput (over 1M tps) distributed systems with extre...
"Operations is sort of the maturation of cloud utilization and the move to the cloud," explained Steve Anderson, Product Manager for BMC’s Cloud Lifecycle Management, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
I wanted to gather all of my Internet of Things (IOT) blogs into a single blog (that I could later use with my University of San Francisco (USF) Big Data “MBA” course). However as I started to pull these blogs together, I realized that my IOT discussion lacked a vision; it lacked an end point towards which an organization could drive their IOT envisioning, proof of value, app dev, data engineering and data science efforts. And I think that the IOT end point is really quite simple…
UpGuard has become a member of the Center for Internet Security (CIS), and will continue to help businesses expand visibility into their cyber risk by providing hardening benchmarks to all customers. By incorporating these benchmarks, UpGuard's CSTAR solution builds on its lead in providing the most complete assessment of both internal and external cyber risk. CIS benchmarks are a widely accepted set of hardening guidelines that have been publicly available for years. Numerous solutions exist t...
A critical component of any IoT project is what to do with all the data being generated. This data needs to be captured, processed, structured, and stored in a way to facilitate different kinds of queries. Traditional data warehouse and analytical systems are mature technologies that can be used to handle certain kinds of queries, but they are not always well suited to many problems, particularly when there is a need for real-time insights.
We're entering the post-smartphone era, where wearable gadgets from watches and fitness bands to glasses and health aids will power the next technological revolution. With mass adoption of wearable devices comes a new data ecosystem that must be protected. Wearables open new pathways that facilitate the tracking, sharing and storing of consumers’ personal health, location and daily activity data. Consumers have some idea of the data these devices capture, but most don’t realize how revealing and...
"Software-defined storage is a big problem in this industry because so many people have different definitions as they see fit to use it," stated Peter McCallum, VP of Datacenter Solutions at FalconStor Software, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.