Welcome!

News Feed Item

GarageGames Announces 3 Step Studio, a Free Suite of Tools for Game Enthusiasts and Aspiring Designers; Launches Kickstarter Campaign

GarageGames®, LLC, an advocate of indie games and developer of the Torque® product line, today announces its 3 Step Studio™ suite of tools and templates, and the launch of a Kickstarter campaign to help fund its development and ensure that the basics may be offered for free. 3 Step Studio is being created for game enthusiasts, artists and designers who wish to make and share games for the iOS, Windows and Mac platforms. 3 Step Studio requires no programming experience, making the process ‘as easy as 1-2-3’.

The 3 Step Studio suite includes free genre-specific templates and tools that help aspiring game designers create and share their game for iPad, iPhone, Windows and Mac in three easy steps: Select a template, customize the game play and art – or upload your art to ‘make it your own’, and then publish the results for others to play. The basic tools and templates will be available for free to use, with advanced tools, templates and additional content available through micro-transactions.

"Gamers everywhere have ideas for their own games, but often encounter the roadblocks of programming and prohibitive pricing of most development tools. 3 Step Studio removes those obstacles and clears the way for their creativity,” said Kyle Miller, product manager for the 3 Step Studio line. “We are filling that void of a game design suite specifically for the enthusiast, student, aspiring game designer or artist.”

Initially, 3 Step Studio will launch with templates for a physics launcher, tower defense and blackjack-style gameplay. Future plans include templates for platform-style, RPG and many other popular game genres, depending upon funding support and community demand.

The GarageGames leadership team boasts more than three decades combined of game development experience, is known for its robust Torque engine and tools – recently made open source and available on GitHub via the MIT license, and has long been an enabler of innovation and the independent, community-driven game movement. As such, they have embraced the DIY trend that has emerged with the rise of the mobile, tablet and social platforms as the game industry has evolved and redefined itself to reach a broader audience.

"The truth is making games is very hard and often costly; the majority of people never finish their first game. We set out to address this by designing the most intuitive tools to help you make a game without compromising personal expression," said Eric Preisz, CEO of GarageGames. “Much of our company’s history over that last 11 years has been in helping students, beginners and small teams make games. If you have any interest in being a game developer, then 3 Step Studio is where you should start."

While being an affordable and accessible solution for students, enthusiasts and non-programming designers and artists, 3 Step Studio is also a great prototyping tool for more experienced developers, allowing them to quickly test game ideas and play balance new features without significant resource investment.

GarageGames is hoping to raise enough money through Kickstarter to help offset the development costs for 3 Step Studio, to enable work on additional genre templates, and, most importantly, to ensure that the basic templates and tools are available for free to everyone. The 3 Step Studio Kickstarter campaign launches today and runs through February 2, 2013. For additional information or to view the 3 Step Studio introduction video, please visit Kickstarter or the 3 Step Studio website.

About GarageGames, LLC:

Based in the Summerlin community of Las Vegas, Nevada, GarageGames is an independent developer and provider of the 3 Step Studio suite of tools for game enthusiasts and aspiring designers, the recently released open-source Torque 3D and Torque 2D, and the full-featured Torque product line that enables independent developers, beginners and hobbyists to create games for platforms, including iOS, PC and Mac. For more information, visit www.garagegames.com.

3 Step Studio™ is a trademark, and GarageGames® and Torque Game Engine® are registered trademarks of GarageGames, LLC. All other marks contained herein are the property of their respective companies.

Additional Resources:

3 Step Studio Kickstarter campaign: http://www.kickstarter.com/projects/garagegames/3-step-studio
3 Step Studio on Facebook: facebook.com/3StepStudio
3 Step Studio on Twitter: http:/twitter.com/3StepStudio
GarageGames website: www.garagegames.com
GarageGames on Facebook: facebook.com/GarageGames
GarageGames on Twitter: http://twitter.com/GarageGames

More Stories By Business Wire

Copyright © 2009 Business Wire. All rights reserved. Republication or redistribution of Business Wire content is expressly prohibited without the prior written consent of Business Wire. Business Wire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
Bill Schmarzo, author of "Big Data: Understanding How Data Powers Big Business" and "Big Data MBA: Driving Business Strategies with Data Science," is responsible for setting the strategy and defining the Big Data service offerings and capabilities for EMC Global Services Big Data Practice. As the CTO for the Big Data Practice, he is responsible for working with organizations to help them identify where and how to start their big data journeys. He's written several white papers, is an avid blogge...
"We are a well-established player in the application life cycle management market and we also have a very strong version control product," stated Flint Brenton, CEO of CollabNet,, in this SYS-CON.tv interview at 18th Cloud Expo at the Javits Center in New York City, NY.
DXWorldEXPO LLC announced today that Dez Blanchfield joined the faculty of CloudEXPO's "10-Year Anniversary Event" which will take place on November 11-13, 2018 in New York City. Dez is a strategic leader in business and digital transformation with 25 years of experience in the IT and telecommunications industries developing strategies and implementing business initiatives. He has a breadth of expertise spanning technologies such as cloud computing, big data and analytics, cognitive computing, m...
One of the biggest challenges with adopting a DevOps mentality is: new applications are easily adapted to cloud-native, microservice-based, or containerized architectures - they can be built for them - but old applications need complex refactoring. On the other hand, these new technologies can require relearning or adapting new, oftentimes more complex, methodologies and tools to be ready for production. In his general session at @DevOpsSummit at 20th Cloud Expo, Chris Brown, Solutions Marketi...
At the keynote this morning we spoke about the value proposition of Nutanix, of having a DevOps culture and a mindset, and the business outcomes of achieving agility and scale, which everybody here is trying to accomplish," noted Mark Lavi, DevOps Solution Architect at Nutanix, in this SYS-CON.tv interview at @DevOpsSummit at 20th Cloud Expo, held June 6-8, 2017, at the Javits Center in New York City, NY.
HyperConvergence came to market with the objective of being simple, flexible and to help drive down operating expenses. It reduced the footprint by bundling the compute/storage/network into one box. This brought a new set of challenges as the HyperConverged vendors are very focused on their own proprietary building blocks. If you want to scale in a certain way, let's say you identified a need for more storage and want to add a device that is not sold by the HyperConverged vendor, forget about it...
Enterprises are moving to the cloud faster than most of us in security expected. CIOs are going from 0 to 100 in cloud adoption and leaving security teams in the dust. Once cloud is part of an enterprise stack, it’s unclear who has responsibility for the protection of applications, services, and data. When cloud breaches occur, whether active compromise or a publicly accessible database, the blame must fall on both service providers and users. In his session at 21st Cloud Expo, Ben Johnson, C...
It is of utmost importance for the future success of WebRTC to ensure that interoperability is operational between web browsers and any WebRTC-compliant client. To be guaranteed as operational and effective, interoperability must be tested extensively by establishing WebRTC data and media connections between different web browsers running on different devices and operating systems. In his session at WebRTC Summit at @ThingsExpo, Dr. Alex Gouaillard, CEO and Founder of CoSMo Software, presented ...
In this presentation, you will learn first hand what works and what doesn't while architecting and deploying OpenStack. Some of the topics will include:- best practices for creating repeatable deployments of OpenStack- multi-site considerations- how to customize OpenStack to integrate with your existing systems and security best practices.
As you move to the cloud, your network should be efficient, secure, and easy to manage. An enterprise adopting a hybrid or public cloud needs systems and tools that provide: Agility: ability to deliver applications and services faster, even in complex hybrid environments Easier manageability: enable reliable connectivity with complete oversight as the data center network evolves Greater efficiency: eliminate wasted effort while reducing errors and optimize asset utilization Security: implemen...
Your homes and cars can be automated and self-serviced. Why can't your storage? From simply asking questions to analyze and troubleshoot your infrastructure, to provisioning storage with snapshots, recovery and replication, your wildest sci-fi dream has come true. In his session at @DevOpsSummit at 20th Cloud Expo, Dan Florea, Director of Product Management at Tintri, provided a ChatOps demo where you can talk to your storage and manage it from anywhere, through Slack and similar services with...
Most people haven’t heard the word, “gamification,” even though they probably, and perhaps unwittingly, participate in it every day. Gamification is “the process of adding games or game-like elements to something (as a task) so as to encourage participation.” Further, gamification is about bringing game mechanics – rules, constructs, processes, and methods – into the real world in an effort to engage people. In his session at @ThingsExpo, Robert Endo, owner and engagement manager of Intrepid D...
Recently, WebRTC has a lot of eyes from market. The use cases of WebRTC are expanding - video chat, online education, online health care etc. Not only for human-to-human communication, but also IoT use cases such as machine to human use cases can be seen recently. One of the typical use-case is remote camera monitoring. With WebRTC, people can have interoperability and flexibility for deploying monitoring service. However, the benefit of WebRTC for IoT is not only its convenience and interopera...
Evan Kirstel is an internationally recognized thought leader and social media influencer in IoT (#1 in 2017), Cloud, Data Security (2016), Health Tech (#9 in 2017), Digital Health (#6 in 2016), B2B Marketing (#5 in 2015), AI, Smart Home, Digital (2017), IIoT (#1 in 2017) and Telecom/Wireless/5G. His connections are a "Who's Who" in these technologies, He is in the top 10 most mentioned/re-tweeted by CMOs and CIOs (2016) and have been recently named 5th most influential B2B marketeer in the US. H...
Michael Maximilien, better known as max or Dr. Max, is a computer scientist with IBM. At IBM Research Triangle Park, he was a principal engineer for the worldwide industry point-of-sale standard: JavaPOS. At IBM Research, some highlights include pioneering research on semantic Web services, mashups, and cloud computing, and platform-as-a-service. He joined the IBM Cloud Labs in 2014 and works closely with Pivotal Inc., to help make the Cloud Found the best PaaS.