Welcome!

News Feed Item

Activision and Infinity Ward’s Call of Duty: Ghosts Onslaught Revealed as the First of Four Epic DLC Packs Planned for 2014

Gamers mark your calendars as the first of four massive Downloadable Content (DLC) Pack offerings for Call of Duty: Ghosts, the #1 most played multiplayer title currently for Xbox 360 on Xbox Live online entertainment network from Microsoft, is on the way with Call of Duty: Ghosts Onslaught. Set to launch on January 28th first, exclusively on Xbox Live for both Xbox One, the all-in-one games and entertainment system from Microsoft, and the Xbox 360 games and entertainment system from Microsoft, Onslaught debuts four unique multiplayer maps, each with their own distinct environments, small to medium scale, and varied gameplay, as well as the all-new “Maverick” dual-purpose Assault Rifle/Sniper Rifle. Anchoring Call of Duty: Ghosts Onslaught is “Episode 1: Nightfall,” the first installment in Extinction’s four-part episodic narrative that delves deeper into the storyline, and features new characters, a new weapon and new alien species including a towering, three-story tall alien enemy.

Onslaught is also included as part of the Call of Duty: Ghosts DLC Season Pass, which gives fans access to four epic Call of Duty: Ghosts DLC Packs** planned to release in 2014 – Onslaught, Devastation, Invasion and Nemesis – at the discounted* suggested retail price of $49.99. Additionally, Call of Duty Ghosts DLC Season Pass holders get instant access to the downloadable multiplayer map, “Free Fall,” as well as the Team Leader Digital Pack, which comes with a unique multiplayer character head, weapon camo, reticle, player patch, player card and player background.

"We know our fans have an appetite for new gameplay content all year long, and the team here is committed to delivering a full season’s worth of amazing new maps, weapons and more, starting with Onslaught in January,” said Mark Rubin, Executive Producer at Infinity Ward. "This year will see an assortment of content for players to dig into, with new, uniquely themed maps, new multiplayer weapons, and an episodic Extinction story arc that introduces new characters, new locations, and new weapons as they try to uncover the genesis of the aliens’ existence.”

Call of Duty: Ghosts Onslaught will deliver the fast-paced multiplayer experience fans love, with four classically designed Call of Duty® multiplayer maps, each with their own distinct environments, small to medium scale, and varying gameplay. The first map, “Fog,” is a small to medium sized map set alongside the banks of a murky lake. Every area within “Fog” is a chilling homage to classic horror films, from an eerie campsite, flickering TVs, torture chamber, and seemingly abandoned structures as players try to unlock the map’s dark secret. If a player happens to find and complete a specific Field Order, they become the embodiment of evil and don the persona of one of cinema’s most iconic horror characters, Michael Myers. Additionally, the entire soundscape changes to the eerily familiar Halloween Theme music so other players know to run for their lives. Next is “BayView,” a close-quarters map set on a coastal Californian boardwalk packed with seaside gift stores and an aquarium, offering players fast-paced run-and-gun matches. Players must also be wary of the deadly artillery strike enemies can call-in from a Naval Destroyer anchored just offshore.

The third map “Containment,” transports players to a war-torn Mexican village, where the battle rages along both banks of the dried out riverbed. The action in this compact map centers on the remains of a small bridge holding a hi-jacked truck filled with leaking radioactive material. Surrounded by a myriad of abandoned bars, cafes, a church and a pool hall, “Containment” also features elevated rooftop vantage points for players who prefer longer-range engagements. Onslaught’s fourth map “Ignition,” launches players into an aging Florida space launch facility. Inspired by “Scrapyard” the fan-favorite multiplayer map from Call of Duty®: Modern Warfare® 2, reimagined with dynamic gameplay elements – “Ignition” packs plenty of action both above and below ground amongst abandoned warehouses, flame trenches, and a massive transport crawler. As if rockets crash-landing into the map weren’t enough, the close-quarters combat is further complicated via two separate rocket test engines sites that opposing forces can trigger, sending massive fireballs into the already intense firefights, and the failed launch of a massive rocket has a dramatic effect on the combat.

Call of Duty: Ghosts Onslaught also arms players with a deadly new addition to the Call of Duty: Ghosts’ weapons arsenal with the “Maverick,” a dual-purpose Assault Rifle or Sniper Rifle that players can choose how to use depending on their tactical needs – a first for Call of Duty. Outfitted with a lightweight wood stock this weapon can be selected in either the Assault or the Sniper Rifle class. As an Assault Rifle the weapon’s fire rate becomes fully-automatic with high damage at a decent range, and as a Sniper Rifle the “Maverick” sports an advanced scope and a semi-auto rate of fire.

Included in Call of Duty: Ghosts’ initial DLC Pack is the first installment in Extinction’s four-part episodic narrative, “Episode 1: Nightfall.” Introducing a narrative driven by two new characters, and featuring two all-new alien species and an exclusive weapon, “Episode 1: Nightfall” is a fast and frenetic, action-packed continuation of the original Extinction experience in Call of Duty: Ghosts. Set in a remote facility hidden deep within the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins of the newly revealed alien threat. A small recon team of elite soldiers must infiltrate the site to retrieve intel and exterminate the hordes of savage creatures, and along the way uncover a three-story tall terror unlike anything they’ve faced before.

From Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), Call of Duty: Ghosts is rated “M” (Mature – Blood, Drug Reference, Intense Violence, Strong Language) by the ESRB. Call of Duty: Ghosts Onslaught is created by Infinity Ward, with additional development by Neversoft. For more information, please visit www.callofduty.com/ghosts, www.facebook.com/CODGhosts, or follow on Twitter @InfinityWard.

About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, Mainland China and the region of Taiwan. More information about Activision and its products can be found on the company's website, www.activision.com.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future, including statements about the expected release date of the Downloadable Content (DLC) Pack offerings for Call of Duty: Ghosts, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

ACTIVISION, CALL OF DUTY, MODERN WARFARE and CALL OF DUTY GHOSTS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

*Based on DLC Season Pass suggested retail price of $49.99, and four DLC Packs at a suggested retail price of $14.99 each.

**Downloadable content in the Season Pass may be sold separately. If you purchase the DLC Season Pass, do not also purchase these standalone DLC Packs, as you will be charged for them. DLC Season Pass and DLC Packs may not be available on all platforms or in all territories. Pricing and release dates may vary by platform. Call of Duty: Ghosts game required; sold separately.

More Stories By Business Wire

Copyright © 2009 Business Wire. All rights reserved. Republication or redistribution of Business Wire content is expressly prohibited without the prior written consent of Business Wire. Business Wire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
"When you think about the data center today, there's constant evolution, The evolution of the data center and the needs of the consumer of technology change, and they change constantly," stated Matt Kalmenson, VP of Sales, Service and Cloud Providers at Veeam Software, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
Organizations planning enterprise data center consolidation and modernization projects are faced with a challenging, costly reality. Requirements to deploy modern, cloud-native applications simultaneously with traditional client/server applications are almost impossible to achieve with hardware-centric enterprise infrastructure. Compute and network infrastructure are fast moving down a software-defined path, but storage has been a laggard. Until now.
Continuous testing helps bridge the gap between developing quickly and maintaining high quality products. But to implement continuous testing, CTOs must take a strategic approach to building a testing infrastructure and toolset that empowers their team to move fast. Download our guide to laying the groundwork for a scalable continuous testing strategy.
Let’s face it, embracing new storage technologies, capabilities and upgrading to new hardware often adds complexity and increases costs. In his session at 18th Cloud Expo, Seth Oxenhorn, Vice President of Business Development & Alliances at FalconStor, discussed how a truly heterogeneous software-defined storage approach can add value to legacy platforms and heterogeneous environments. The result reduces complexity, significantly lowers cost, and provides IT organizations with improved efficienc...
Internet of @ThingsExpo, taking place November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA, is co-located with the 19th International Cloud Expo and will feature technical sessions from a rock star conference faculty and the leading industry players in the world and ThingsExpo Silicon Valley Call for Papers is now open.
The IoT is changing the way enterprises conduct business. In his session at @ThingsExpo, Eric Hoffman, Vice President at EastBanc Technologies, discussed how businesses can gain an edge over competitors by empowering consumers to take control through IoT. He cited examples such as a Washington, D.C.-based sports club that leveraged IoT and the cloud to develop a comprehensive booking system. He also highlighted how IoT can revitalize and restore outdated business models, making them profitable ...
StackIQ has announced the release of Stacki 3.2. Stacki is an easy-to-use Linux server provisioning tool. Stacki 3.2 delivers new capabilities that simplify the automation and integration of site-specific requirements. StackIQ is the commercial entity behind this open source bare metal provisioning tool. Since the release of Stacki in June of 2015, the Stacki core team has been focused on making the Community Edition meet the needs of members of the community, adding features and value, while ...
The cloud competition for database hosts is fierce. How do you evaluate a cloud provider for your database platform? In his session at 18th Cloud Expo, Chris Presley, a Solutions Architect at Pythian, gave users a checklist of considerations when choosing a provider. Chris Presley is a Solutions Architect at Pythian. He loves order – making him a premier Microsoft SQL Server expert. Not only has he programmed and administered SQL Server, but he has also shared his expertise and passion with b...
With 15% of enterprises adopting a hybrid IT strategy, you need to set a plan to integrate hybrid cloud throughout your infrastructure. In his session at 18th Cloud Expo, Steven Dreher, Director of Solutions Architecture at Green House Data, discussed how to plan for shifting resource requirements, overcome challenges, and implement hybrid IT alongside your existing data center assets. Highlights included anticipating workload, cost and resource calculations, integrating services on both sides...
Big Data engines are powering a lot of service businesses right now. Data is collected from users from wearable technologies, web behaviors, purchase behavior as well as several arbitrary data points we’d never think of. The demand for faster and bigger engines to crunch and serve up the data to services is growing exponentially. You see a LOT of correlation between “Cloud” and “Big Data” but on Big Data and “Hybrid,” where hybrid hosting is the sanest approach to the Big Data Infrastructure pro...
"We are a well-established player in the application life cycle management market and we also have a very strong version control product," stated Flint Brenton, CEO of CollabNet,, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
We all know the latest numbers: Gartner, Inc. forecasts that 6.4 billion connected things will be in use worldwide in 2016, up 30 percent from last year, and will reach 20.8 billion by 2020. We're rapidly approaching a data production of 40 zettabytes a day – more than we can every physically store, and exabytes and yottabytes are just around the corner. For many that’s a good sign, as data has been proven to equal money – IF it’s ingested, integrated, and analyzed fast enough. Without real-ti...
In his session at 18th Cloud Expo, Sagi Brody, Chief Technology Officer at Webair Internet Development Inc., and Logan Best, Infrastructure & Network Engineer at Webair, focused on real world deployments of DDoS mitigation strategies in every layer of the network. He gave an overview of methods to prevent these attacks and best practices on how to provide protection in complex cloud platforms. He also outlined what we have found in our experience managing and running thousands of Linux and Unix ...
In his session at @DevOpsSummit at 19th Cloud Expo, Yoseph Reuveni, Director of Software Engineering at Jet.com, will discuss Jet.com's journey into containerizing Microsoft-based technologies like C# and F# into Docker. He will talk about lessons learned and challenges faced, the Mono framework tryout and how they deployed everything into Azure cloud. Yoseph Reuveni is a technology leader with unique experience developing and running high throughput (over 1M tps) distributed systems with extre...
"Operations is sort of the maturation of cloud utilization and the move to the cloud," explained Steve Anderson, Product Manager for BMC’s Cloud Lifecycle Management, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.