|By PR Newswire||
|February 5, 2014 07:34 AM EST||
MINNEAPOLIS, Feb. 5, 2014 /PRNewswire/ -- Soul and Vibe Interactive Inc., (OTCQB: SOUL), a video and computer games company that develops, publishes, and digitally distributes games and games-related content for video game consoles, mobile devices, and personal computers.
Soul and Vibe was founded with a business model that fully embraces digital distribution. Digital distribution significantly reduces the Cost of Goods Sold, bypasses physical media distribution channel challenges, and directs sales, marketing, and promotional efforts directly to the consumer.
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media. This process has existed since the early 1980s, but it was only with network advancements in bandwidth capabilities in the early 2000s that digital distribution became more prominent as a method of selling games.
SOUL specializes in the creation of original intellectual properties and licensing brands from other companies. Its games in pre-production include The Wheaties Challenge, an adrenaline-charged arcade sports compilation; Bugaboo, an action-puzzle game; Grimwhiskers, a side scrolling, action game; a virtual-pet game; and The Dragon Wars, a character-driven battle game. Soul and Vibe's business model focuses on multi-platform support. Their licensed-brand and original IP-based games can be played on consoles, mobile devices, and personal computers. Each product is supported by a recurring release of monetized games-related content. The company has a license agreement with General Mills; and game development and publishing agreements for the Xbox 360 video game and entertainment system, Windows 8, Windows Live, and Windows Phone with Microsoft Corporation, as well as for the PlayStation 3 computer entertainment system and PlayStation Vita with Sony Computer Entertainment America LLC.
The increasing prevalence of digital distribution has allowed independent game developers like SOUL to sell and distribute their games without having to negotiate deals with publishers. No longer required to rely on conventional boxed sales to see profit, independent developers have seen success though the sale of games that would not normally be accepted by publishers to distribute. The PC and mobile platforms are the most prominent in regards to independent game releases, with services such as Steam and the iOS App Store providing ways to sell games with minimal to no distribution costs.
PricewaterhouseCoopers ("PwC") reports consumer spending on console, mobile, and personal computer game software topped $56 billion in 2010. Games Industry revenue is projected to reach $82 billion by the year 2015.
Candy Crush Saga, developed by King, is reportedly the most popular of the thousands of games being played on Facebook, Inc.. King reports that in June 2013, an average of 92 million daily active users played their games more than one billion times per day. King's top title to date, Candy Crush Saga, is one of the largest interactive entertainment franchises of all time. Candy Crush is currently the number one game in the "match-3" genre and is played by over 15.5 million people worldwide, each day on Facebook. It generates annual revenues of approximately $481 million.
Zynga Inc. is perhaps the most successful public online gaming company with over 50 million daily users. Digital gaming is becoming hugely popular and will continue to do so. The space for SOUL to market within is virtually infinite and extremely - hot right now. Check to see what your friends and family are doing on their laptop, phone or tablet and chances are they are playing some digitally delivered game.
The next online game to reach millions of users could be Timeless Gems by Soul and Vibe. It is receiving great reviews and excellent response.
The game can be found here: www.facebook.com/timelessgemsgame
Get our stock reports ahead of the crowd on your mobile device, text keyword "OTCBBAlerts" to 25827
1. BrokerBank Securities, Inc. is the party responsible for issuing the press release. Small Cap Street, LLC is the party responsible for hosting the full analyst report on OTCBBJournal.com. Marc Bonacci, Chief Analyst is the author of research report.
2. Information in this release is fact checked and produced on a best efforts basis and reviewed by Marc Bonacci, Chief Analyst. However, we are only human and are prone to make mistakes. If you notice any errors or omissions, please notify us below.
3. This information is submitted to increase awareness to the investing public.
4. If you wish to have your company covered in more detail by our team, or wish to learn more about our services, please contact us at [email protected].
5. For any urgent concerns or inquiries, please contact us at [email protected].
6. Are you a public company? Would you like to see similar coverage on your company? Send us a full investors' package to [email protected] for consideration.
Content is researched, written and reviewed on a best-effort basis. This document, article or report is prepared and authored by Marc Bonacci, Chief Analyst. An outsourced research services provider represented by Marc Bonacci, Chief Analyst, has written and reviewed the information in this article or report. BrokerBank Securities, Inc. or Small Cap Street, LLC is not entitled to veto, interfere or alter the articles, documents or report once created and reviewed by the outsourced research provider represented by Marc Bonacci, Chief Analyst.
NOT FINANCIAL ADVICE
BrokerBank Securities, Inc. or Small Cap Street, LLC makes no warranty, expressed or implied, as to the accuracy or completeness or fitness for a purpose (investment or otherwise), of the information provided in this document. This information is not to be construed as personal financial advice. Readers are encouraged to consult their personal financial advisor before making any decisions to buy, sell or hold any securities mentioned herein.
NO WARRANTY OR LIABILITY ASSUMED
SOUL has not compensated BrokerBank Securities, Inc. Small Cap Street, LLC or Marc Bonacci, Chief Analyst, for the creation or dissemination of this press release. BrokerBank Securities, Inc. or Small Cap Street, LLC. is not responsible for any error which may be occasioned at the time of printing of this document or any error, mistake or shortcoming. No liability is accepted by BrokerBank Securities, Inc. or Small Cap Street, LLC. whatsoever for any direct, indirect or consequential loss arising from the use of this document. BrokerBank Securities, Inc. or Small Cap Street, LLC. expressly disclaims any fiduciary responsibility or liability for any consequences, financial or otherwise arising from any reliance placed on the information in this document. Hunter Marketing has compensated Small Cap Street, LLC for the mention of SOUL in this press release. BrokerBank Securities, Inc. or Small Cap Street, LLC. does not (1) guarantee the accuracy, timeliness, completeness or correct sequencing of the information, or (2) warrant any results from use of the information. The included information is subject to change without notice.
CFA® and Chartered Financial Analyst® are registered trademarks owned by CFA Institute.
BrokerBank Securities, Inc. is a member of the Financial Industry Regulatory Authority, CRD number #130116.
SOURCE BrokerBank Securities, Inc.
Fact is, enterprises have significant legacy voice infrastructure that’s costly to replace with pure IP solutions. How can we bring this analog infrastructure into our shiny new cloud applications? There are proven methods to bind both legacy voice applications and traditional PSTN audio into cloud-based applications and services at a carrier scale. Some of the most successful implementations leverage WebRTC, WebSockets, SIP and other open source technologies. In his session at @ThingsExpo, Da...
Sep. 26, 2016 06:30 AM EDT Reads: 1,566
Sep. 26, 2016 06:30 AM EDT Reads: 2,309
Sep. 26, 2016 06:15 AM EDT Reads: 1,639
Sep. 26, 2016 05:15 AM EDT Reads: 1,804
Sep. 26, 2016 04:30 AM EDT Reads: 1,044
Sep. 26, 2016 04:30 AM EDT Reads: 1,413
Sep. 26, 2016 03:15 AM EDT Reads: 1,084
Sep. 26, 2016 03:00 AM EDT Reads: 1,766
Sep. 26, 2016 03:00 AM EDT Reads: 949
Sep. 26, 2016 02:45 AM EDT Reads: 1,552
Sep. 26, 2016 01:45 AM EDT Reads: 1,674
Almost two-thirds of companies either have or soon will have IoT as the backbone of their business in 2016. However, IoT is far more complex than most firms expected. How can you not get trapped in the pitfalls? In his session at @ThingsExpo, Tony Shan, a renowned visionary and thought leader, will introduce a holistic method of IoTification, which is the process of IoTifying the existing technology and business models to adopt and leverage IoT. He will drill down to the components in this fra...
Sep. 26, 2016 01:00 AM EDT Reads: 1,626
Sep. 26, 2016 01:00 AM EDT Reads: 1,960
IoT is fundamentally transforming the auto industry, turning the vehicle into a hub for connected services, including safety, infotainment and usage-based insurance. Auto manufacturers – and businesses across all verticals – have built an entire ecosystem around the Connected Car, creating new customer touch points and revenue streams. In his session at @ThingsExpo, Macario Namie, Head of IoT Strategy at Cisco Jasper, will share real-world examples of how IoT transforms the car from a static p...
Sep. 26, 2016 12:30 AM EDT Reads: 1,546
I'm a lonely sensor. I spend all day telling the world how I'm feeling, but none of the other sensors seem to care. I want to be connected. I want to build relationships with other sensors to be more useful for my human. I want my human to understand that when my friends next door are too hot for a while, I'll soon be flaming. And when all my friends go outside without me, I may be left behind. Don't just log my data; use the relationship graph. In his session at @ThingsExpo, Ryan Boyd, Engi...
Sep. 26, 2016 12:30 AM EDT Reads: 1,251