Welcome!

News Feed Item

The Last Of Us Honored With 10 Awards Including Game Of The Year At 17th Annual D.I.C.E. Awards

Top Honors Celebrating the Creative Accomplishments in Interactive Entertainment Also Went to Bioshock Infinite, Grand Theft Auto V, Plants vs. Zombies 2, and More

LAS VEGAS, Feb. 7, 2014 /PRNewswire-USNewswire/ -- Suspense, horror, and surreal worlds dominated the 17th Annual D.I.C.E. Awards, the video game industry's most prestigious honors. Naughty Dog's dystopian, post-apocalyptic reimagining of the zombie thriller, The Last Of Us, stole the show with 10 awards, including Outstanding Achievement in Story, Outstanding Innovation in Gaming, Adventure Game of the Year, Outstanding Achievement in Game Direction and the industry's top honor, Game of the Year.

(Photo: http://photos.prnewswire.com/prnh/20140207/DC60994-a )
(Photo: http://photos.prnewswire.com/prnh/20140207/DC60994-b )

The evening's other big winners included Irrational Games' provocative alternate-historical FPS, Bioshock Infinite, which took home Action Game of the Year and Outstanding Achievement in Original Music Composition. PopCap's runaway mobile hit Plants vs. Zombies 2 won both Casual Game of the Year and Mobile Game of the Year, while EA Canada's FIFA 14 continued the FIFA franchise's run of five consecutive wins with Sports Game of the Year.  Brothers – A Tale of Two Sons, Starbreeze Studios' touching, story-driven adventure, took home the hardware for Downloadable Game of the Year. Wargaming's multiplayer online game World of Tanks took home the honor for the D.I.C.E. Awards' newest category, Online Game of the Year.

"Tonight's big winner, The Last of Us, is a prime example of how today's modern video game studios expertly blend art, game play, and storytelling to transcend the traditional notion of video games," said Martin Rae, president, Academy of Interactive Arts & Sciences. "This year's winners range from deep, story-driven epics and massive interactive worlds to realistic sports action and engaging mobile experiences. They paint a broad picture of the new golden age we're currently experiencing in the video game industry."

Hosted by actress, producer and gamer Felicia Day, with fellow gamer and filmmaker, Freddie Wong, the awards were revealed in front of industry professionals at The Joint at the Hard Rock Hotel & Casino, Las Vegas and broadcast online via Twitch.tv. The show was the culmination of the annual two-day D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit (#DICE2014), drawing some of the brightest and most influential interactive entertainment industry leaders, decision makers and visionaries.

The complete list of winners as decided by an all-peer-based voting system, includes:

Outstanding Achievement in Art Direction

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Animation

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Character Performance

The Last of Us (Ellie)

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Original Music Composition

Bioshock Infinite

  • Publisher: 2K Games
  • Developer: Irrational Games

Outstanding Achievement in Sound Design

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Story

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Gameplay Engineering

Grand Theft Auto V

  • Publisher: Rockstar Games
  • Developer: Rockstar North

Outstanding Achievement in Visual Engineering

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Action Game of the Year

Bioshock Infinite

  • Publisher: 2K Games
  • Developer: Irrational Games

Adventure Game of the Year

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Fighting Game of the Year

Injustice: Gods Among Us

  • Publisher: Warner Bros. Interactive Entertainment
  • Developer: NetherRealm Studios

Role Playing Game/Massively Multiplayer Game of the Year

Diablo III

  • Publisher: Blizzard Entertainment
  • Developer: Blizzard Entertainment

Strategy/Simulation Game of the Year

XCOM: Enemy Within

  • Publisher: 2K Games
  • Developer: Firaxis Games

Casual Game of the Year

Plants VS Zombies 2

  • Publisher: Electronic Arts Inc.
  • Developer: PopCap, Electronic Arts Inc.

Family Game of the Year

Super Mario 3D World

  • Publisher: Nintendo
  • Developer: Nintendo EAD Tokyo Software Development Group No.2

Racing Game of the Year

Forza Motorsport 5

  • Publisher: Microsoft Studios
  • Developer: Turn 10 Studios

Sports Game of the Year

FIFA 14

  • Publisher: Electronic Arts Inc.
  • Developer: EA Canada

Downloadable Game of the Year

Brothers – A Tale of Two Sons

  • Publisher: 505 Games
  • Developer: Starbreeze Studios

Handheld Game of the Year

The Legend of Zelda: A Link Between Worlds

  • Publisher: Nintendo
  • Developer: Nintendo EAD Software Development Group No.3

Mobile Game of the Year

Plants VS Zombies 2

  • Publisher: Electronic Arts Inc.
  • Developer: PopCap, Electronic Arts Inc.

Online Game of the Year

World of Tanks

  • Publisher: Wargaming Public Company Ltd. 105
  • Developer: Wargaming.net

Outstanding Innovation in Gaming

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Game Direction

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Game of the Year

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

During the ceremony, Rockstar Games' Leslie Benzies, Dan Houser and Sam Houser were inducted as the 18th, 19th and 20th members of the AIAS Hall of Fame. Rockstar Games achieved worldwide recognition for its blockbuster Grand Theft Auto series and open-world epics such as Red Dead Redemption and Bully.  Their latest blockbuster, Grand Theft Auto V, garnered this year's accolade for Outstanding Achievement in Game Play Engineering.

The AIAS also honored game industry trailblazer Eugene Jarvis as its sixth Pioneer Award recipient. Jarvis is known as a key player from the golden age of arcade games, who was instrumental in establishing the interactive industry with such seminal games as Defender, Robotron: 2084 Narc, and Smash TV

Since 1996, the D.I.C.E. Awards have recognized outstanding games, individuals and development teams that push the boundaries of technology, creativity and artistic expression in the worldwide interactive entertainment industry. Titles were played and evaluated by members of the Academy's Peer Panels. The panels are comprised of the game industry's most experienced and talented men and women. Each panel is responsible for evaluating one award category. D.I.C.E. Awards recipients are determined by a vote of qualified Academy and IGDA members. Award voting is confidential, conducted online and supervised and certified by VoteNet Solutions, Inc. The integrity of the system, coupled with a broad-based voting population of AIAS members, makes the D.I.C.E. Awards the most credible, respected and recognized awards for interactive entertainment software. 

The show was produced by the AIAS in conjunction with media partner PMC/Variety. Highlights of the Awards Show will be available on Variety's YouTube channel.

About the Academy of Interactive Arts & Sciences:
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization whose mission is to promote, advance and recognize the outstanding achievements in the interactive entertainment industry worldwide. The Academy conducts its annual awards show, the D.I.C.E. Awards, to celebrate and honor creative accomplishments in the field. To further enhance awareness of the Academy's vision, the organization created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit in 2002, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. With more than 22,000 members, including Electronic Arts, Microsoft, Sony, Nintendo, Google, Bethesda Game Studios, Ubisoft, Epic Games, Double Fine, Gearbox Software, Nexon and Insomniac Games, among others.

More information can be found at http://www.interactive.org and http://www.dicesummit.org. Follow the Academy on Twitter, Facebook, LinkedIn or Google+.

SOURCE Academy of Interactive Arts & Sciences

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
"CA has been doing a lot of things in the area of DevOps. Now we have a complete set of tool sets in order to enable customers to go all the way from planning to development to testing down to release into the operations," explained Aruna Ravichandran, Vice President of Global Marketing and Strategy at CA Technologies, in this SYS-CON.tv interview at DevOps Summit at 21st Cloud Expo, held Oct 31 – Nov 2, 2017, at the Santa Clara Convention Center in Santa Clara, CA.
WebRTC is great technology to build your own communication tools. It will be even more exciting experience it with advanced devices, such as a 360 Camera, 360 microphone, and a depth sensor camera. In his session at @ThingsExpo, Masashi Ganeko, a manager at INFOCOM Corporation, introduced two experimental projects from his team and what they learned from them. "Shotoku Tamago" uses the robot audition software HARK to track speakers in 360 video of a remote party. "Virtual Teleport" uses a multip...
In his session at 21st Cloud Expo, James Henry, Co-CEO/CTO of Calgary Scientific Inc., introduced you to the challenges, solutions and benefits of training AI systems to solve visual problems with an emphasis on improving AIs with continuous training in the field. He explored applications in several industries and discussed technologies that allow the deployment of advanced visualization solutions to the cloud.
"Infoblox does DNS, DHCP and IP address management for not only enterprise networks but cloud networks as well. Customers are looking for a single platform that can extend not only in their private enterprise environment but private cloud, public cloud, tracking all the IP space and everything that is going on in that environment," explained Steve Salo, Principal Systems Engineer at Infoblox, in this SYS-CON.tv interview at 21st Cloud Expo, held Oct 31 – Nov 2, 2017, at the Santa Clara Conventio...
"We're focused on how to get some of the attributes that you would expect from an Amazon, Azure, Google, and doing that on-prem. We believe today that you can actually get those types of things done with certain architectures available in the market today," explained Steve Conner, VP of Sales at Cloudistics, in this SYS-CON.tv interview at 21st Cloud Expo, held Oct 31 – Nov 2, 2017, at the Santa Clara Convention Center in Santa Clara, CA.
"NetApp is known as a data management leader but we do a lot more than just data management on-prem with the data centers of our customers. We're also big in the hybrid cloud," explained Wes Talbert, Principal Architect at NetApp, in this SYS-CON.tv interview at 21st Cloud Expo, held Oct 31 – Nov 2, 2017, at the Santa Clara Convention Center in Santa Clara, CA.
Gemini is Yahoo’s native and search advertising platform. To ensure the quality of a complex distributed system that spans multiple products and components and across various desktop websites and mobile app and web experiences – both Yahoo owned and operated and third-party syndication (supply), with complex interaction with more than a billion users and numerous advertisers globally (demand) – it becomes imperative to automate a set of end-to-end tests 24x7 to detect bugs and regression. In th...
"Space Monkey by Vivent Smart Home is a product that is a distributed cloud-based edge storage network. Vivent Smart Home, our parent company, is a smart home provider that places a lot of hard drives across homes in North America," explained JT Olds, Director of Engineering, and Brandon Crowfeather, Product Manager, at Vivint Smart Home, in this SYS-CON.tv interview at @ThingsExpo, held Oct 31 – Nov 2, 2017, at the Santa Clara Convention Center in Santa Clara, CA.
Enterprises are adopting Kubernetes to accelerate the development and the delivery of cloud-native applications. However, sharing a Kubernetes cluster between members of the same team can be challenging. And, sharing clusters across multiple teams is even harder. Kubernetes offers several constructs to help implement segmentation and isolation. However, these primitives can be complex to understand and apply. As a result, it’s becoming common for enterprises to end up with several clusters. Thi...
The question before companies today is not whether to become intelligent, it’s a question of how and how fast. The key is to adopt and deploy an intelligent application strategy while simultaneously preparing to scale that intelligence. In her session at 21st Cloud Expo, Sangeeta Chakraborty, Chief Customer Officer at Ayasdi, provided a tactical framework to become a truly intelligent enterprise, including how to identify the right applications for AI, how to build a Center of Excellence to oper...
"IBM is really all in on blockchain. We take a look at sort of the history of blockchain ledger technologies. It started out with bitcoin, Ethereum, and IBM evaluated these particular blockchain technologies and found they were anonymous and permissionless and that many companies were looking for permissioned blockchain," stated René Bostic, Technical VP of the IBM Cloud Unit in North America, in this SYS-CON.tv interview at 21st Cloud Expo, held Oct 31 – Nov 2, 2017, at the Santa Clara Conventi...
"Cloud Academy is an enterprise training platform for the cloud, specifically public clouds. We offer guided learning experiences on AWS, Azure, Google Cloud and all the surrounding methodologies and technologies that you need to know and your teams need to know in order to leverage the full benefits of the cloud," explained Alex Brower, VP of Marketing at Cloud Academy, in this SYS-CON.tv interview at 21st Cloud Expo, held Oct 31 – Nov 2, 2017, at the Santa Clara Convention Center in Santa Clar...
"We work around really protecting the confidentiality of information, and by doing so we've developed implementations of encryption through a patented process that is known as superencipherment," explained Richard Blech, CEO of Secure Channels Inc., in this SYS-CON.tv interview at 21st Cloud Expo, held Oct 31 – Nov 2, 2017, at the Santa Clara Convention Center in Santa Clara, CA.
It is of utmost importance for the future success of WebRTC to ensure that interoperability is operational between web browsers and any WebRTC-compliant client. To be guaranteed as operational and effective, interoperability must be tested extensively by establishing WebRTC data and media connections between different web browsers running on different devices and operating systems. In his session at WebRTC Summit at @ThingsExpo, Dr. Alex Gouaillard, CEO and Founder of CoSMo Software, presented ...
While some developers care passionately about how data centers and clouds are architected, for most, it is only the end result that matters. To the majority of companies, technology exists to solve a business problem, and only delivers value when it is solving that problem. 2017 brings the mainstream adoption of containers for production workloads. In his session at 21st Cloud Expo, Ben McCormack, VP of Operations at Evernote, discussed how data centers of the future will be managed, how the p...