Welcome!

News Feed Item

The Last Of Us Honored With 10 Awards Including Game Of The Year At 17th Annual D.I.C.E. Awards

Top Honors Celebrating the Creative Accomplishments in Interactive Entertainment Also Went to Bioshock Infinite, Grand Theft Auto V, Plants vs. Zombies 2, and More

LAS VEGAS, Feb. 7, 2014 /PRNewswire-USNewswire/ -- Suspense, horror, and surreal worlds dominated the 17th Annual D.I.C.E. Awards, the video game industry's most prestigious honors. Naughty Dog's dystopian, post-apocalyptic reimagining of the zombie thriller, The Last Of Us, stole the show with 10 awards, including Outstanding Achievement in Story, Outstanding Innovation in Gaming, Adventure Game of the Year, Outstanding Achievement in Game Direction and the industry's top honor, Game of the Year.

(Photo: http://photos.prnewswire.com/prnh/20140207/DC60994-a )
(Photo: http://photos.prnewswire.com/prnh/20140207/DC60994-b )

The evening's other big winners included Irrational Games' provocative alternate-historical FPS, Bioshock Infinite, which took home Action Game of the Year and Outstanding Achievement in Original Music Composition. PopCap's runaway mobile hit Plants vs. Zombies 2 won both Casual Game of the Year and Mobile Game of the Year, while EA Canada's FIFA 14 continued the FIFA franchise's run of five consecutive wins with Sports Game of the Year.  Brothers – A Tale of Two Sons, Starbreeze Studios' touching, story-driven adventure, took home the hardware for Downloadable Game of the Year. Wargaming's multiplayer online game World of Tanks took home the honor for the D.I.C.E. Awards' newest category, Online Game of the Year.

"Tonight's big winner, The Last of Us, is a prime example of how today's modern video game studios expertly blend art, game play, and storytelling to transcend the traditional notion of video games," said Martin Rae, president, Academy of Interactive Arts & Sciences. "This year's winners range from deep, story-driven epics and massive interactive worlds to realistic sports action and engaging mobile experiences. They paint a broad picture of the new golden age we're currently experiencing in the video game industry."

Hosted by actress, producer and gamer Felicia Day, with fellow gamer and filmmaker, Freddie Wong, the awards were revealed in front of industry professionals at The Joint at the Hard Rock Hotel & Casino, Las Vegas and broadcast online via Twitch.tv. The show was the culmination of the annual two-day D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit (#DICE2014), drawing some of the brightest and most influential interactive entertainment industry leaders, decision makers and visionaries.

The complete list of winners as decided by an all-peer-based voting system, includes:

Outstanding Achievement in Art Direction

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Animation

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Character Performance

The Last of Us (Ellie)

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Original Music Composition

Bioshock Infinite

  • Publisher: 2K Games
  • Developer: Irrational Games

Outstanding Achievement in Sound Design

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Story

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Gameplay Engineering

Grand Theft Auto V

  • Publisher: Rockstar Games
  • Developer: Rockstar North

Outstanding Achievement in Visual Engineering

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Action Game of the Year

Bioshock Infinite

  • Publisher: 2K Games
  • Developer: Irrational Games

Adventure Game of the Year

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Fighting Game of the Year

Injustice: Gods Among Us

  • Publisher: Warner Bros. Interactive Entertainment
  • Developer: NetherRealm Studios

Role Playing Game/Massively Multiplayer Game of the Year

Diablo III

  • Publisher: Blizzard Entertainment
  • Developer: Blizzard Entertainment

Strategy/Simulation Game of the Year

XCOM: Enemy Within

  • Publisher: 2K Games
  • Developer: Firaxis Games

Casual Game of the Year

Plants VS Zombies 2

  • Publisher: Electronic Arts Inc.
  • Developer: PopCap, Electronic Arts Inc.

Family Game of the Year

Super Mario 3D World

  • Publisher: Nintendo
  • Developer: Nintendo EAD Tokyo Software Development Group No.2

Racing Game of the Year

Forza Motorsport 5

  • Publisher: Microsoft Studios
  • Developer: Turn 10 Studios

Sports Game of the Year

FIFA 14

  • Publisher: Electronic Arts Inc.
  • Developer: EA Canada

Downloadable Game of the Year

Brothers – A Tale of Two Sons

  • Publisher: 505 Games
  • Developer: Starbreeze Studios

Handheld Game of the Year

The Legend of Zelda: A Link Between Worlds

  • Publisher: Nintendo
  • Developer: Nintendo EAD Software Development Group No.3

Mobile Game of the Year

Plants VS Zombies 2

  • Publisher: Electronic Arts Inc.
  • Developer: PopCap, Electronic Arts Inc.

Online Game of the Year

World of Tanks

  • Publisher: Wargaming Public Company Ltd. 105
  • Developer: Wargaming.net

Outstanding Innovation in Gaming

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Outstanding Achievement in Game Direction

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

Game of the Year

The Last of Us

  • Publisher: Sony Computer Entertainment America
  • Developer: Naughty Dog Inc.

During the ceremony, Rockstar Games' Leslie Benzies, Dan Houser and Sam Houser were inducted as the 18th, 19th and 20th members of the AIAS Hall of Fame. Rockstar Games achieved worldwide recognition for its blockbuster Grand Theft Auto series and open-world epics such as Red Dead Redemption and Bully.  Their latest blockbuster, Grand Theft Auto V, garnered this year's accolade for Outstanding Achievement in Game Play Engineering.

The AIAS also honored game industry trailblazer Eugene Jarvis as its sixth Pioneer Award recipient. Jarvis is known as a key player from the golden age of arcade games, who was instrumental in establishing the interactive industry with such seminal games as Defender, Robotron: 2084 Narc, and Smash TV

Since 1996, the D.I.C.E. Awards have recognized outstanding games, individuals and development teams that push the boundaries of technology, creativity and artistic expression in the worldwide interactive entertainment industry. Titles were played and evaluated by members of the Academy's Peer Panels. The panels are comprised of the game industry's most experienced and talented men and women. Each panel is responsible for evaluating one award category. D.I.C.E. Awards recipients are determined by a vote of qualified Academy and IGDA members. Award voting is confidential, conducted online and supervised and certified by VoteNet Solutions, Inc. The integrity of the system, coupled with a broad-based voting population of AIAS members, makes the D.I.C.E. Awards the most credible, respected and recognized awards for interactive entertainment software. 

The show was produced by the AIAS in conjunction with media partner PMC/Variety. Highlights of the Awards Show will be available on Variety's YouTube channel.

About the Academy of Interactive Arts & Sciences:
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization whose mission is to promote, advance and recognize the outstanding achievements in the interactive entertainment industry worldwide. The Academy conducts its annual awards show, the D.I.C.E. Awards, to celebrate and honor creative accomplishments in the field. To further enhance awareness of the Academy's vision, the organization created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit in 2002, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. With more than 22,000 members, including Electronic Arts, Microsoft, Sony, Nintendo, Google, Bethesda Game Studios, Ubisoft, Epic Games, Double Fine, Gearbox Software, Nexon and Insomniac Games, among others.

More information can be found at http://www.interactive.org and http://www.dicesummit.org. Follow the Academy on Twitter, Facebook, LinkedIn or Google+.

SOURCE Academy of Interactive Arts & Sciences

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
Your business relies on your applications and your employees to stay in business. Whether you develop apps or manage business critical apps that help fuel your business, what happens when users experience sluggish performance? You and all technical teams across the organization – application, network, operations, among others, as well as, those outside the organization, like ISPs and third-party providers – are called in to solve the problem.
SYS-CON Events announced today that Roundee / LinearHub will exhibit at the WebRTC Summit at @ThingsExpo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. LinearHub provides Roundee Service, a smart platform for enterprise video conferencing with enhanced features such as automatic recording and transcription service. Slack users can integrate Roundee to their team via Slack’s App Directory, and '/roundee' command lets your video conference ...
In his general session at 18th Cloud Expo, Lee Atchison, Principal Cloud Architect and Advocate at New Relic, discussed cloud as a ‘better data center’ and how it adds new capacity (faster) and improves application availability (redundancy). The cloud is a ‘Dynamic Tool for Dynamic Apps’ and resource allocation is an integral part of your application architecture, so use only the resources you need and allocate /de-allocate resources on the fly.
Digital transformation is too big and important for our future success to not understand the rules that apply to it. The first three rules for winning in this age of hyper-digital transformation are: Advantages in speed, analytics and operational tempos must be captured by implementing an optimized information logistics system (OILS) Real-time operational tempos (IT, people and business processes) must be achieved Businesses that can "analyze data and act and with speed" will dominate those t...
SYS-CON Events announced today the Kubernetes and Google Container Engine Workshop, being held November 3, 2016, in conjunction with @DevOpsSummit at 19th Cloud Expo at the Santa Clara Convention Center in Santa Clara, CA. This workshop led by Sebastian Scheele introduces participants to Kubernetes and Google Container Engine (GKE). Through a combination of instructor-led presentations, demonstrations, and hands-on labs, students learn the key concepts and practices for deploying and maintainin...
A strange thing is happening along the way to the Internet of Things, namely far too many devices to work with and manage. It has become clear that we'll need much higher efficiency user experiences that can allow us to more easily and scalably work with the thousands of devices that will soon be in each of our lives. Enter the conversational interface revolution, combining bots we can literally talk with, gesture to, and even direct with our thoughts, with embedded artificial intelligence, wh...
SYS-CON Events announced today the Enterprise IoT Bootcamp, being held November 1-2, 2016, in conjunction with 19th Cloud Expo | @ThingsExpo at the Santa Clara Convention Center in Santa Clara, CA. Combined with real-world scenarios and use cases, the Enterprise IoT Bootcamp is not just based on presentations but with hands-on demos and detailed walkthroughs. We will introduce you to a variety of real world use cases prototyped using Arduino, Raspberry Pi, BeagleBone, Spark, and Intel Edison. Y...
If you’re responsible for an application that depends on the data or functionality of various IoT endpoints – either sensors or devices – your brand reputation depends on the security, reliability, and compliance of its many integrated parts. If your application fails to deliver the expected business results, your customers and partners won't care if that failure stems from the code you developed or from a component that you integrated. What can you do to ensure that the endpoints work as expect...
Fact is, enterprises have significant legacy voice infrastructure that’s costly to replace with pure IP solutions. How can we bring this analog infrastructure into our shiny new cloud applications? There are proven methods to bind both legacy voice applications and traditional PSTN audio into cloud-based applications and services at a carrier scale. Some of the most successful implementations leverage WebRTC, WebSockets, SIP and other open source technologies. In his session at @ThingsExpo, Da...
Without a clear strategy for cost control and an architecture designed with cloud services in mind, costs and operational performance can quickly get out of control. To avoid multiple architectural redesigns requires extensive thought and planning. Boundary (now part of BMC) launched a new public-facing multi-tenant high resolution monitoring service on Amazon AWS two years ago, facing challenges and learning best practices in the early days of the new service. In his session at 19th Cloud Exp...
Internet of @ThingsExpo, taking place November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA, is co-located with the 19th International Cloud Expo and will feature technical sessions from a rock star conference faculty and the leading industry players in the world and ThingsExpo Silicon Valley Call for Papers is now open.
SYS-CON Events announced today that Niagara Networks will exhibit at the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Niagara Networks offers the highest port-density systems, and the most complete Next-Generation Network Visibility systems including Network Packet Brokers, Bypass Switches, and Network TAPs.
While DevOps promises a better and tighter integration among an organization’s development and operation teams and transforms an application life cycle into a continual deployment, Chef and Azure together provides a speedy, cost-effective and highly scalable vehicle for realizing the business values of this transformation. In his session at @DevOpsSummit at 19th Cloud Expo, Yung Chou, a Technology Evangelist at Microsoft, will present a unique opportunity to witness how Chef and Azure work tog...
Cognitive Computing is becoming the foundation for a new generation of solutions that have the potential to transform business. Unlike traditional approaches to building solutions, a cognitive computing approach allows the data to help determine the way applications are designed. This contrasts with conventional software development that begins with defining logic based on the current way a business operates. In her session at 18th Cloud Expo, Judith S. Hurwitz, President and CEO of Hurwitz & ...
SYS-CON Events announced today that ReadyTalk, a leading provider of online conferencing and webinar services, has been named Vendor Presentation Sponsor at the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. ReadyTalk delivers audio and web conferencing services that inspire collaboration and enable the Future of Work for today’s increasingly digital and mobile workforce. By combining intuitive, innovative tec...