|By PR Newswire||
|February 25, 2014 06:01 PM EST||
DUBLIN, February 25, 2014 /PRNewswire/ --
Research and Markets (http://www.researchandmarkets.com/research/m9lfn3/global_online) has announced the addition of the "Global Online Gaming Market 2014" report to their offering.
(Logo: http://photos.prnewswire.com/prnh/20130307/600769 )
The online gaming market is forecasted to grow by a high one-digit percentage point annually in the years leading up to 2017. By then, online gaming spending is expected to almost reach the level of console spending. At the same time, mobile games are predicted to be the fastest growing segment of the video games market. Game-playing on mobile devices has already become a major activity of Internet users worldwide, slightly ahead of online gaming. Also social gaming is a fast growing industry, taking up an increasing share of the total video gaming market. Both segments are forecasted to outpace the total online gaming market in terms of growth, increasing by a small double-digit percentage point annually.
Worldwide, over 40% of internet users play games online, with males accounting for slightly more than half of the total gaming audience. The Asia-Pacific region has the largest number of players, but North America and Europe lead in terms of regular engagement in game-playing. Regarding payment for playing, credit cards still dominate the gaming landscape, but the use of alternative payments such as E-Wallets is on the rise.
Practices and trends in online gaming vary by world region.
In the advanced online gaming market of the USA, mobile gaming was spreading more than social gaming in 2013 in terms of popularity, and this trend is expected to persist. Mobile games remained the largest segment in terms of revenue, accounting for around a quarter of the total market.
In Latin America last year, Brazil was by far the largest online gaming market and is forecasted to grow with annual rates of over 20% in the next few years. Reduction of game piracy, as well as growth of the Internet and smartphone audience boost the online games market in Brazil. Over half of Internet users in Brazil now play online games, with the largest segment of gamers using mobile devices. In Mexico also most video game aficionados played through a mobile device, while the total video gaming market there reached a value of nearly a billion Euros last year. A considerable portion of Internet uses in Argentina also are video game players.
Key Topics Covered:
1. Management Summary
3. North America
4. Latin America
5. Europe (Regional)
6. Western Europe
7. Eastern Europe
9. Middle East
For more information visit http://www.researchandmarkets.com/research/m9lfn3/global_online
Media Contact: Laura Wood, +353-1-481-1716, [email protected]
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