|By Business Wire||
|March 19, 2014 01:09 PM EDT||
The fifth bullet point under GDC 2014 Press Release Summary should read EGL 1.5 Specification: (sted Provisional EGL 1.5 Specification:)
The corrected release reads:
KHRONOS RELEASES WAVE OF NEW STANDARDS AND INITIATIVES FOR 3D GRAPHICS, HETEROGENEOUS COMPUTING AND API INTEROP
Web, 3D and OpenCL developers all benefit from latest updates to the Khronos suite of open, royalty free industry standards
Game Developer’s Conference – The Khronos™ Group today in an earlier press conference announced a number of new and significant updates to its portfolio of open, royalty free industry standards that enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices:
- OpenGL® ES 3.1 Specification Released – The next leap in mobile & embedded graphics
- WebCL™ 1.0 Specification Released – Browser-based heterogeneous compute acceleration
- SYCL™ 1.2 Provisional Specification Released – Enabling high-level C++ tools for OpenCL
- OpenCL™ 2.0 Adopters Program Launched – Driving OpenCL 2.0 conformance
- EGL™ 1.5 Specification Released – The essential glue for secure, integrated API rendering
Registered members of the press are invited to the Khronos Press Conference when Khronos will be providing exclusive access to OpenGL ES 3.1 demonstrations, along with presentations from the work group chairs, and guest analysts David Cole of DFC Intelligence and Jon Peddie of Jon Peddie Research. The event takes place today, Wednesday March 19th at 10:00 AM at Moscone Center in the Khronos meeting room #262 on the South Mezzanine Level, near the press room. Coffee reception precedes the event at 9:30 AM in room #270. Please RSVP to [email protected].
“The latest releases of WebCL, SYCL, OpenGL ES 3.1 and EGL reflect the growing demand by developers for open, industry standards that meet the need for cross-platform deployment and innovation,” said Neil Trevett, president of the Khronos Group and vice president of mobile ecosystem at NVIDIA. “Khronos is the ideal forum for creating and driving foundation layer APIs that connect software with silicon and ultimately leads to billions of users experiencing new levels of realism and interactivity on pervasive, mainstream devices.”
“This year DFC significantly raised our forecast for all game platforms, with PC games forecasted to be the largest sector; building on a record high of $23.5 billion in 2013 to $32 billion in 2017. Much of this growth is driven by emerging technology that better enables game developers to reach more users across multiple platforms and devices,” said David Cole, CEO and principal analyst, DFC Intelligence. “Greatly due to the development work done inside Khronos Group, a single game can now be played both on a PC and a mobile device; significantly enhancing the revenue potential.”
“Khronos Group has brought a real dynamism to the standards process. Back in 2000 the mobile industry had started to explode, and the market potential was obvious. There was a sense of urgency to develop OpenGL ES, and Khronos attracted talented people from both industry giants and small companies to get the job done,” said Jon Peddie, President, JPR Tiburon. “We are excited by the continuing development work at Khronos that will result in a blurring of boundaries between mobile and high end graphics platforms.”
GDC 2014 Press Release Summary
The full text of these press releases can be found here: https://www.khronos.org/news/press.
- OpenGL ES 3.1 Specification: On Monday 17th March, 2014 Khronos released the OpenGL ES 3.1 specification that brings the most desired features of desktop OpenGL 4.4 to developers wanting access to cutting-edge graphics techniques on today’s mobile and embedded devices.
“OpenGL ES 3.1 provides developers with the ability to use cutting-edge graphics techniques on devices that are shipping today,” said Tom Olson, chair of the OpenGL ES working group and Director of Graphics Research at ARM.
“Samsung is pleased to have assisted in the creation of WebCL through chairing the WebCL Working Group,” said Tasneem Brutch, chair of the WebCL working group, and director at Advanced Software Platforms, Samsung Research America.
- SYCL 1.2 Provisional Specification: SYCL is a royalty-free, cross-platform abstraction layer that enables the development of frameworks that build on the underlying concepts, portability and efficiency of OpenCL, while adding the ease-of-use and flexibility of C++.
“Developers have been requesting C++ for OpenCL to help them build large applications quickly and efficiently and there are lots of useful C++ libraries that want to port to OpenCL and SYCL makes this possible,” said Andrew Richards, CEO at Codeplay and chair of the SYCL working group.
- OpenCL 2.0 Adopters Program: The OpenCL Adopters Program and conformance test suite enables Khronos members to deliver the cross-vendor consistency required to protect the integrity of the standard in the marketplace. The first OpenCL 2.0 conformant implementations are expected to be released in the first half of 2014.
“Robust conformance tests are critical to an open standard, as they ensure cross-vendor consistency, and enable protection of the standard,” said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president of mobile ecosystem at NVIDIA
- EGL 1.5 Specification: EGL provides the essential interface between Khronos APIs and the underlying window system and this new version includes enhanced rendering flexibility and security, improved interop between OpenGL and OpenCL, and standardized support for multiple operating systems including Android and 64-bit platforms.
“EGL is in widespread use and is increasingly playing a crucial role in the Khronos ecosystem as it evolves into the central hub for interoperability between multiple APIs on multiple underlying platforms and EGL 1.5 is a significant step to enabling functionality across many platforms including Android, X Windows and Ubuntu-based systems,” said Alon Or-bach, senior software engineer at Samsung Electronics and chair of the EGL working group.“
Developer Sessions at GDC 2014
Attendees at the San Francisco Game Developer Conference are invited to attend the Khronos API developer sessions taking place on Wednesday 19th and Thursday 20th March in the Khronos private meeting room (#262 on the South Mezzanine Level). Space at these sessions is limited and is available on a first-come first served basis. A schedule along with details of the APIs and technologies covered in this year’s sessions is available at: http://bit.ly/gdc2014.
About The Khronos Group
Since its formation in 2000, the Khronos Group has been an industry consortium with the mission of creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, SPIR™, SYCL™, WebCL™, OpenVX™, OpenMAX™, OpenVG™, OpenSL ES™, StreamInput™, COLLADA™ and glTF™. All Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org
Khronos, DevU, StreamInput, SPIR, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, glTF, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
It's easy to assume that your app will run on a fast and reliable network. The reality for your app's users, though, is often a slow, unreliable network with spotty coverage. What happens when the network doesn't work, or when the device is in airplane mode? You get unhappy, frustrated users. An offline-first app is an app that works, without error, when there is no network connection.
Feb. 6, 2016 07:45 AM EST Reads: 115
Father business cycles and digital consumers are forcing enterprises to respond faster to customer needs and competitive demands. Successful integration of DevOps and Agile development will be key for business success in today’s digital economy. In his session at DevOps Summit, Pradeep Prabhu, Co-Founder & CEO of Cloudmunch, covered the critical practices that enterprises should consider to seamlessly integrate Agile and DevOps processes, barriers to implementing this in the enterprise, and pr...
Feb. 6, 2016 07:30 AM EST Reads: 265
In most cases, it is convenient to have some human interaction with a web (micro-)service, no matter how small it is. A traditional approach would be to create an HTTP interface, where user requests will be dispatched and HTML/CSS pages must be served. This approach is indeed very traditional for a web site, but not really convenient for a web service, which is not intended to be good looking, 24x7 up and running and UX-optimized. Instead, talking to a web service in a chat-bot mode would be muc...
Feb. 6, 2016 07:30 AM EST Reads: 146
More and more companies are looking to microservices as an architectural pattern for breaking apart applications into more manageable pieces so that agile teams can deliver new features quicker and more effectively. What this pattern has done more than anything to date is spark organizational transformations, setting the foundation for future application development. In practice, however, there are a number of considerations to make that go beyond simply “build, ship, and run,” which changes ho...
Feb. 6, 2016 07:15 AM EST Reads: 117
SYS-CON Events announced today that Interoute, owner-operator of one of Europe's largest networks and a global cloud services platform, has been named “Bronze Sponsor” of SYS-CON's 18th Cloud Expo, which will take place on June 7-9, 2015 at the Javits Center in New York, New York. Interoute is the owner-operator of one of Europe's largest networks and a global cloud services platform which encompasses 12 data centers, 14 virtual data centers and 31 colocation centers, with connections to 195 ad...
Feb. 6, 2016 05:00 AM EST Reads: 312
Most people haven’t heard the word, “gamification,” even though they probably, and perhaps unwittingly, participate in it every day. Gamification is “the process of adding games or game-like elements to something (as a task) so as to encourage participation.” Further, gamification is about bringing game mechanics – rules, constructs, processes, and methods – into the real world in an effort to engage people. In his session at @ThingsExpo, Robert Endo, owner and engagement manager of Intrepid D...
Feb. 5, 2016 09:00 PM EST Reads: 753
Advances in technology and ubiquitous connectivity have made the utilization of a dispersed workforce more common. Whether that remote team is located across the street or country, management styles/ approaches will have to be adjusted to accommodate this new dynamic. In his session at 17th Cloud Expo, Sagi Brody, Chief Technology Officer at Webair Internet Development Inc., focused on the challenges of managing remote teams, providing real-world examples that demonstrate what works and what do...
Feb. 5, 2016 07:00 PM EST Reads: 155
SYS-CON Events announced today that Pythian, a global IT services company specializing in helping companies adopt disruptive technologies to optimize revenue-generating systems, has been named “Bronze Sponsor” of SYS-CON's 18th Cloud Expo, which will take place on June 7-9, 2015 at the Javits Center in New York, New York. Founded in 1997, Pythian is a global IT services company that helps companies compete by adopting disruptive technologies such as cloud, Big Data, advanced analytics, and DevO...
Feb. 5, 2016 04:00 PM EST Reads: 114
One of the bewildering things about DevOps is integrating the massive toolchain including the dozens of new tools that seem to crop up every year. Part of DevOps is Continuous Delivery and having a complex toolchain can add additional integration and setup to your developer environment. In his session at @DevOpsSummit at 18th Cloud Expo, Miko Matsumura, Chief Marketing Officer of Gradle Inc., will discuss which tools to use in a developer stack, how to provision the toolchain to minimize onboa...
Feb. 5, 2016 04:00 PM EST
With microservices, SOA and distributed architectures becoming more popular, it is becoming increasingly harder to keep track of where time is spent in a distributed application when trying to diagnose performance problems. Distributed tracing systems attempt to address this problem by following application requests across service boundaries, persisting metadata along the way that provide context for fine-grained performance monitoring.
Feb. 5, 2016 03:45 PM EST Reads: 770
With an estimated 50 billion devices connected to the Internet by 2020, several industries will begin to expand their capabilities for retaining end point data at the edge to better utilize the range of data types and sheer volume of M2M data generated by the Internet of Things. In his session at @ThingsExpo, Don DeLoach, CEO and President of Infobright, will discuss the infrastructures businesses will need to implement to handle this explosion of data by providing specific use cases for filte...
Feb. 5, 2016 03:00 PM EST
SYS-CON Events announced today that Men & Mice, the leading global provider of DNS, DHCP and IP address management overlay solutions, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. The Men & Mice Suite overlay solution is already known for its powerful application in heterogeneous operating environments, enabling enterprises to scale without fuss. Building on a solid range of diverse platform support,...
Feb. 5, 2016 02:45 PM EST Reads: 104
SYS-CON Events announced today that Fusion, a leading provider of cloud services, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Fusion, a leading provider of integrated cloud solutions to small, medium and large businesses, is the industry's single source for the cloud. Fusion's advanced, proprietary cloud service platform enables the integration of leading edge solutions in the cloud, including clou...
Feb. 5, 2016 02:30 PM EST Reads: 695
SYS-CON Events announced today that AppNeta, the leader in performance insight for business-critical web applications, will exhibit and present at SYS-CON's @DevOpsSummit at Cloud Expo New York, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. AppNeta is the only application performance monitoring (APM) company to provide solutions for all applications – applications you develop internally, business-critical SaaS applications you use and the networks that deli...
Feb. 5, 2016 01:30 PM EST Reads: 313
SYS-CON Events announced today that Commvault, a global leader in enterprise data protection and information management, has been named “Bronze Sponsor” of SYS-CON's 18th International Cloud Expo, which will take place on June 7–9, 2016, at the Javits Center in New York City, NY, and the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Commvault is a leading provider of data protection and information management...
Feb. 5, 2016 01:30 PM EST Reads: 329