News Feed Item

Vivante GC7000 GPUs Deliver Desktop-Class Graphics to Mobile Devices

Built on the market success of Vega, GC7000 delivers hardware tessellation and geometry shaders with industry leading performance/power/area

SUNNYVALE, Calif., April 3, 2014 /PRNewswire/ -- Vivante Corporation today announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 supports the newly released OpenGL ES 3.1* API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Integrated TS/GS/CS support puts the most advanced desktop 3D features in your hand bringing 4K rendering to the next level by adding even more stunning, fine-grained 3D detail and realism to game play, while lowering power and memory bandwidth.  

The technology enhancements in the GC7000 Series build on the market success of the previous generation of Vivante's Vega architecture. Photorealistic 3D gameplay and dynamic user interfaces are now available in over 200 million mobile and home entertainment devices such as these. GC7000 Series GPU cores come packaged with Vivante's production proven unified, single driver software stack that supports legacy, current and upcoming GPUs and board support packages (BSP) running Android™ KitKat, Chrome™, Linux, QNX®, Tizen™ and Windows® operating systems.

"The mobile GPU market has reached an inflection point where desktop-class graphics in mobile are a reality and the key differentiator separating legacy devices from the latest must have products," said Wei-jin Dai, President and CEO of Vivante. "Vivante's TS/GS/CS raises the bar in mobile by providing GC7000 GPU technology with desktop graphics equivalent features and image quality, increased performance per milliwatt and square millimeter of silicon while significantly reducing power and memory bandwidth."

Vivante GC7000 Vega GPU core scaling from wearables to high end mobile devices and server GPU virtualization. The Vega design is modular for easy core addition/subtraction. All Vivante GPUs use a single, unified driver that works across the board on legacy, current and upcoming products.

The GC7000 takes advantage of new innovations in GPU/GPGPU multi-core processing to allow simultaneous, parallel execution for coherent and distributed graphics, computer vision (CV), and compute contexts. Each core can function independently or in groups with instant, on-demand, task-specific load-balancing and distribution of GPU resources monitored in real-time to maximize performance and minimize context switch overhead. The additions of hardware tessellation and geometry shading with the use of advanced compute shaders brings realistic 3D desktop rendering to the forefront of mobile and media SoCs, while cutting internal and off-chip bandwidth to reduce power, thermal power, and memory footprint. Additional GC7000 improvements also focus on improved gameplay so that AAA 3D games play smooth, responsive and crisp in 4K resolution. With hardware support for additions like game physics and hybrid ray tracing, exposed through the latest Unreal Engine 4, Unity 4 and the upcoming Unity 5 SDKs, users can have a truly ubiquitous gaming experience across all their screens, and game developers can leverage the existing gaming ecosystem that spans mobile, PC, and game consoles.

Smaller-Faster-Cooler benefits of the GC7000 Series include:

  • True GPU Scalability from power efficient wearables and high end mobile to TVs and luxury cars: GC7000 Series products support big ideas in limited silicon area to match form factor and market requirements. Products can snap to grid starting at 3.0 mm2 (28 nm) for the smallest single GPU GC7000 instance and grow in simple modular fashion for high end implementations to achieve the industry's best PPA (power/performance/area).
  • Smallest Licensable OpenGL ES 3.1 Cores with Geometry, Tessellation, and Compute Shaders: The IP package integrates the most advanced 3D features that shift industry dynamics to allow mass market silicon to have equivalent robust features that appear in high end application processors. Die area of the GC7000 is reduced by 20% over previous generation mass market cores and includes the new evolution of OpenGL ES 3.1 and DirectX 11 shader/GPU technologies and upcoming mobile platform requirements, including support for hardware TS/GS shading extensions for Android OS.
  • Faster Graphics Performance: Better real time utilization of shaders speeds up rendering performance, quality and effects to effectively scale up for 4K gaming content at 60 FPS. 4K resolution has 4X the pixels versus 1080p and GC7000 ensures your device can keep up with the game.    
  • Cooler Cores: GPU thermals and system power are reduced 30% and bandwidth is reduced by 50% through innovative bandwidth modulation using Vivante frame buffer (vFB) and pixel compression, Khronos ASTC, geometry/tessellation shader rendering, and Android optimized intelligent composition (Regionizer).
  • Configurable Shader Core Implementations: Cores range from highly silicon optimized eight shader solutions to performance optimized multi-GPU/multi-shader solutions, all with best in class performance and available hardware support for security (secure GPU) and OS virtualization.
  • Hardware and Software Integration Simplified: The single unified software stack supports all Vivante GPU cores and existing software platforms to create a seamless transition to the latest technologies. GC7000 hardware is even more modular to allow faster integration with easier place-and-route design and reduced wire congestion.
  • System Friendly Architecture: GC7000 is designed for hybrid and heterogeneous computing systems supporting OpenCL and HSA using AMBA® ACE-Lite™ (CPU – GPU cache coherency) and the latest vStream interface. Other additions include a pixel compression fabric that allows GC7000 to create a streamlined pixel processing pipeline across the ISP, CPU, DSP, memory, and display processor. 
Table showing the entire Vivante GC7000 GPU product line from UltraLite up to GC7600. The UltraLight version is the smallest licensable OpenGL ES 3.1 core starting at 3.0 mm2 (28 nm) and scales up to 1 TFLOP with the GC7600.

For more information on Vivante Vega products, please visit http://www.vivantecorp.com or blog.vivantecorp.com.   

About Vivante Corporation

Smaller – Faster – Cooler: Vivante Corporation, a leader in multi-core GPU, OpenCL™, CPC Composition Engine and Vector Graphics IP solutions, provides the highest performance and lowest power silicon characteristics across a range of Khronos™ Group API conformant standards based on the Vega architecture. Vivante GPUs are integrated into customer silicon in devices targeting wearables, smartphones, tablets, HDTVs, consumer electronics and embedded devices and running thousands of graphics/compute applications across multiple operating systems and software platforms. Vivante is a privately held company headquartered in Sunnyvale, California, with additional R&D centers in Shanghai and Chengdu.

Vivante and the Vivante logo are trademarks of Vivante. OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. All other product or service names are the property of their respective owners

*Product is based on a published Khronos OpenGL ES 3.1 / OpenCL 1.2 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.

Vivante Logo.

Photo - http://photos.prnewswire.com/prnh/20140403/SF97501-INFO-a
Photo - http://photos.prnewswire.com/prnh/20140403/SF97501-b
Logo - http://photos.prnewswire.com/prnh/20091008/VIVANTELOGO

SOURCE Vivante Corporation

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
@DevOpsSummit has been named the ‘Top DevOps Influencer' by iTrend. iTrend processes millions of conversations, tweets, interactions, news articles, press releases, blog posts - and extract meaning form them and analyzes mobile and desktop software platforms used to communicate, various metadata (such as geo location), and automation tools. In overall placement, @DevOpsSummit ranked as the number one ‘DevOps Influencer' followed by @CloudExpo at third, and @MicroservicesE at 24th.
One of biggest questions about Big Data is “How do we harness all that information for business use quickly and effectively?” Geographic Information Systems (GIS) or spatial technology is about more than making maps, but adding critical context and meaning to data of all types, coming from all different channels – even sensors. In his session at @ThingsExpo, William (Bill) Meehan, director of utility solutions for Esri, will take a closer look at the current state of spatial technology and ar...
SYS-CON Events announced today that Interface Masters Technologies, a leader in Network Visibility and Uptime Solutions, will exhibit at the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Interface Masters Technologies is a leading vendor in the network monitoring and high speed networking markets. Based in the heart of Silicon Valley, Interface Masters' expertise lies in Gigabit, 10 Gigabit and 40 Gigabit Eth...
Everyone knows that truly innovative companies learn as they go along, pushing boundaries in response to market changes and demands. What's more of a mystery is how to balance innovation on a fresh platform built from scratch with the legacy tech stack, product suite and customers that continue to serve as the business' foundation. In his General Session at 19th Cloud Expo, Michael Chambliss, Head of Engineering at ReadyTalk, will discuss why and how ReadyTalk diverted from healthy revenue an...
As software becomes more and more complex, we, as software developers, have been splitting up our code into smaller and smaller components. This is also true for the environment in which we run our code: going from bare metal, to VMs to the modern-day Cloud Native world of containers, schedulers and microservices. While we have figured out how to run containerized applications in the cloud using schedulers, we've yet to come up with a good solution to bridge the gap between getting your conta...
Without lifecycle traceability and visibility across the tool chain, stakeholders from Planning-to-Ops have limited insight and answers to who, what, when, why and how across the DevOps lifecycle. This impacts the ability to deliver high quality software at the needed velocity to drive positive business outcomes. In his session at @DevOpsSummit 19th Cloud Expo, Eric Robertson, General Manager at CollabNet, will show how customers are able to achieve a level of transparency that enables everyon...
SYS-CON Media announced today that @WebRTCSummit Blog, the largest WebRTC resource in the world, has been launched. @WebRTCSummit Blog offers top articles, news stories, and blog posts from the world's well-known experts and guarantees better exposure for its authors than any other publication. @WebRTCSummit Blog can be bookmarked ▸ Here @WebRTCSummit conference site can be bookmarked ▸ Here
You have great SaaS business app ideas. You want to turn your idea quickly into a functional and engaging proof of concept. You need to be able to modify it to meet customers' needs, and you need to deliver a complete and secure SaaS application. How could you achieve all the above and yet avoid unforeseen IT requirements that add unnecessary cost and complexity? You also want your app to be responsive in any device at any time. In his session at 19th Cloud Expo, Mark Allen, General Manager of...
SYS-CON Events announced today that Streamlyzer will exhibit at the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Streamlyzer is a powerful analytics for video streaming service that enables video streaming providers to monitor and analyze QoE (Quality-of-Experience) from end-user devices in real time.
In past @ThingsExpo presentations, Joseph di Paolantonio has explored how various Internet of Things (IoT) and data management and analytics (DMA) solution spaces will come together as sensor analytics ecosystems. This year, in his session at @ThingsExpo, Joseph di Paolantonio from DataArchon, will be adding the numerous Transportation areas, from autonomous vehicles to “Uber for containers.” While IoT data in any one area of Transportation will have a huge impact in that area, combining sensor...
DevOps theory promotes a culture of continuous improvement built on collaboration, empowerment, systems thinking, and feedback loops. But how do you collaborate effectively across the traditional silos? How can you make decisions without system-wide visibility? How can you see the whole system when it is spread across teams and locations? How do you close feedback loops across teams and activities delivering complex multi-tier, cloud, container, serverless, and/or API-based services?
Almost everyone sees the potential of Internet of Things but how can businesses truly unlock that potential. The key will be in the ability to discover business insight in the midst of an ocean of Big Data generated from billions of embedded devices via Systems of Discover. Businesses will also need to ensure that they can sustain that insight by leveraging the cloud for global reach, scale and elasticity.
So you think you are a DevOps warrior, huh? Put your money (not really, it’s free) where your metrics are and prove it by taking The Ultimate DevOps Geek Quiz Challenge, sponsored by DevOps Summit. Battle through the set of tough questions created by industry thought leaders to earn your bragging rights and win some cool prizes.
Today every business relies on software to drive the innovation necessary for a competitive edge in the Application Economy. This is why collaboration between development and operations, or DevOps, has become IT’s number one priority. Whether you are in Dev or Ops, understanding how to implement a DevOps strategy can deliver faster development cycles, improved software quality, reduced deployment times and overall better experiences for your customers.
The security needs of IoT environments require a strong, proven approach to maintain security, trust and privacy in their ecosystem. Assurance and protection of device identity, secure data encryption and authentication are the key security challenges organizations are trying to address when integrating IoT devices. This holds true for IoT applications in a wide range of industries, for example, healthcare, consumer devices, and manufacturing. In his session at @ThingsExpo, Lancen LaChance, vic...