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Global 2D Gesture Recognition Market Report


DUBLIN, Apr. 14, 2014 /PRNewswire/ --Research and Markets (http://www.researchandmarkets.com/research/9ngcz6/global_2d_gesture) has announced the addition of the "Global 2D Gesture Recognition Market Report" report to their offering.

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The analysts forecast the Global 2D Gesture Recognition market to grow at a CAGR of 26.4 percent over the period 2012-2016. One of the key factors contributing to this market growth is the need for cost-effective gesture recognition solutions. The Global 2D Gesture Recognition market has also been witnessing an increasing number of acquisitions of pure-play gesture recognition technology companies by larger corporations. However, the lack of standardization in gesture movements could pose a challenge to the growth of this market.

The report, the Global 2D Gesture Recognition Market Report, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in the Americas and the EMEA and APAC regions; it also covers the Global 2D Gesture Recognition market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The vendor landscape of the Global 2D Gesture Recognition market consists of a number of companies that are involved solely in the development of gesture recognition technology and devices. A number of companies are already considering the option of providing gesture recognition technology as part of their product portfolio. In July 2011, Qualcomm Inc., a provider of next-generation mobile technologies, acquired the gesture recognition assets of GestureTek Technologies Inc. Following this, the technology was embedded into Qualcomm's Snapdragon processors, thereby helping its customers develop devices that are gesture recognition-enabled.

According to the report, one of the major drivers in the market is the need for cost-effective gesture recognition solutions. 2D gesture recognition solutions require only the software and a camera with a sensor. Due to technological advancements, the costs of these devices are reducing tremendously. This is encouraging end-users to adopt 2D gesture recognition technology, which is supporting the growth of the market.

Further, the report states that one such challenge is the high adoption of 3D gesture recognition technology. 3D gesture recognition technology is one of the latest additions in the Gaming industry. Therefore, the demand for 3D gesture recognition solutions is expected to increase significantly during the forecast period. This will adversely affect the growth of the Global 2D Gesture Recognition market.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Key Topics Covered:

1. Executive Summary

2. Scope of the Report

3. Market Research Methodology

4. List of Abbreviations

5. Introduction

6. Market Description

7. Types of Gestures

8. Market Landscape

9. End-user Segmentation

10. Comparative Study of 2D Gesture Recognition in Various Segments

11. Geographical Segmentation

12. Buying Criteria

13. Market Growth Drivers

14. Drivers and their Impact

15. Market Challenges

16. Impact of Drivers and Challenges

17. Market Trends

18. Trends and their Impact

19. Vendor Landscape

20. Key Vendor Analysis

21. Key Developments and Takeaways

22. Other Reports in this Series

Companies Mentioned:

  • Cognitec Systems
  • Cognivue
  • Cross Match Technologies
  • Elliptic Labs
  • GestureTek Technologies
  • Intel
  • Irisguard
  • Microchip Technology
  • Omek Interactive
  • Pebbles
  • PointGrab
  • Pyreos
  • Qualcomm
  • SoftKinetic
  • Thalmic Labs
  • eyeSight Mobile Technologies

For more information visit http://www.researchandmarkets.com/research/9ngcz6/global_2d_gesture

Media Contact: Laura Wood , +353-1-481-1716, [email protected]

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