|By PR Newswire||
|April 18, 2014 05:58 AM EDT||
DUBLIN, April 18, 2014 /PRNewswire/ --
Dublin - Research and Markets (http://www.researchandmarkets.com/research/vssq7x/global_augmented) has announced the addition of the "Global Augmented Reality Market 2014-2018" report to their offering.
(Logo: http://photos.prnewswire.com/prnh/20130307/600769 )
The analysts forecast the Global Augmented Reality market to grow at a CAGR of 132.2 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing number of applications. The Global Augmented Reality market has also been witnessing the rapid development of network infrastructure. However, the high cost of augmented reality devices could pose a challenge to the growth of this market.
The report, the Global Augmented Reality Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Augmented Reality market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The Global Telecommunication market is continuously upgrading the technology and protocols used for communication. While developed countries are switching from 3G to 4G networks, developing countries are switching from 2G to 3G networks. Such instances indicate the upgrading of the global telecommunication network, enabling vendors in the online software and application space to connect strongly with their target customers.
Moreover, the introduction of customer-friendly mobile internet packages is further driving the demand for mobile internet applications such as augmented reality applications. Therefore, the rapid development of network infrastructure is a major trend that is expected to propel the growth of the Global Augmented Reality market.
According to the report, one of the major drivers in this market is the increasing number of applications for augmented reality. Augmented reality is used in many sectors such as Defense, Education, Consumer Electronics, Industrial, and Healthcare. The increasing number of applications is expected to propel the growth of the Global Augmented Reality market during the forecast period.
Further, the report states that one of the key challenges in the market is the high cost of augmented reality products. Besides smartphones and tablets, other augmented reality devices such as HMDs and HUDs are very expensive. The high cost of these devices has led to low adoption in some of the high growth sectors such as Automotive and Consumer Electronics. Therefore, the high costs of such products pose a serious challenge to the growth of the Global Augmented Reality market.
Key Topics Covered:
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
04. Market Research Methodology
06. Market Landscape
07. Market Segmentation by Application
08. Market Segmentation by Technology
09. Market Segmentation by Product
10. Geographical Segmentation
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Trends and their Impact
18. Vendor Landscape
19. Key Vendor Analysis
20. Other Reports in this Series
- Layar B.V
- Metaio GmbH
- Qualcomm Inc.
- Total Immersion
- Wikitude GmbH.
- Zugara Inc.
For more information visit http://www.researchandmarkets.com/research/vssq7x/global_augmented
Media Contact: Laura Wood , +353-1-481-1716, [email protected]
SOURCE Research and Markets
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