News Feed Item

KongZhong's "Kooky Three Kingdoms" lands on South Korea's largest mobile gaming platform Kakao Game

BEIJING, April 27, 2014 /PRNewswire/ -- KongZhong Corporation (KONG), a leading Chinese mobile game and internet company, today announced their partnership with Kakao Corporation of South Korea. KongZhong's self developed, premium mobile game "Kooky Three Kingdoms" will become the first product of the partnership, landing on Kakao Game Center which is the largest mobile gaming platform in South Korea in early May.

"Kooky Three Kingdoms" is a Chinese Three Kingdoms era, fantasy themed MMORPG mobile game. It includes numerous play options, such as board game adventures, competitive battles, General Soul collection, and mercenary cultivation. In the game, players can collect over 200 General Souls with various images and skills. After equipping them, players can obtain corresponding general's appearance and abilities, transforming into Guan Yu, Diao Chan, Lv Bu, Zhang Fei, etc., and write their own history of the Three Kingdoms.

Kakao to South Korea is WeChat to China. In South Korea, 95% of the smart phone owners are Kakao users. As the most important channel for mobile game distribution, Kakao game platform strongly influences the preference of mobile game players in South Korea. The Kakao game platform has developed rapidly since July 2012 when it first came online and released popular games like "Anipang" and "Dragon Flight". And in only one year, the total accumulated game subscriptions has exceeded 300 million with over 400 million game downloads and more than 30 million registered gamers (South Korea's population is about 49 million). The number of games has reached 250, and is increasing rapidly with 4 - 5 new games a week.  

The "China Gaming Industry Report 2013" shows that the total sales revenue of China's self-developed online game in overseas market last year was 1.82 billion USD, a growth of 219.3% compared to 2012. Moreover, the export of Chinese mobile games has become an important new growth driver. KongZhong has developed mobile games since 2005, and is one of the earliest domestic developers who went overseas and have achieved great success. "Tiny War'" the traditional Chinese edition rose to the top on both iOS and Android platforms in Taiwan, and won the 2012 Taiwan Best Sales Award. "Battleland: Warrior & Monster's" the Japanese version "Legend Of Sanctuary Online" became the first domestic mobile web game to be #1 on Japan's download list.  Japanese media authority "Famitsu" gave it "God's Work" superb rating, and prolonged daily release of its game logs.  Earlier SLG product "Qin Story" also had great performance in various parts of Asia. In 2013, "Pocket Fort" the Android version in North America achieved Top 10 New Free soon after it came online.

As KongZhong's first premium mobile game in 2014, "Kooky Three Kingdoms" gained a premium rating in the domestic market upon its release. It was first released through many important channels as 360, UC, 91, PP, Wandoujia, Duoku, Jifeng etc. on the first open beta day. KongZhong also asked the popular singer Wowkie Zhang to be the spokesman and introduce the game to more people. According to the data, in the following 3 days since OB, "Kooky Three Kingdoms" reached Top 1 RPG game, Top 4 game and Top 7 free game on the ranks of App Store and user's interest in it increased by 600% based on the Baidu index. The release of "Kooky Three Kingdoms" on Kakao, on one hand, contributes to KongZhong's development depth and the integration of the Asian mobile game market. On the other hand, it has also set a benchmark for domestic mobile games entering the overseas market.

KongZhong's Chairman and CEO Wang Leilei said, "Mobile social gaming has become an important trend. Given that Three Kingdoms themed games also have a powerful user base in South Korea, coupled with Kakao platform's strong influence, we believe KongZhong's 'Kooky Three Kingdoms' landing on South Korea's Kakao will provide a new mobile social gaming experience, and bring South Korean players a high quality game experience with original flavors of the Chinese Three Kingdoms culture."

About KongZhong

KongZhong (KONG), listed in Nasdaq in 2004, is one of the leading providers of digital entertainment services for consumers in the PRC. We operate three main business units, namely WVAS, mobile games and Internet games. Within Internet games, KONG has the exclusive publishing rights for World of Tanks, World of Warplanes, World of Warships, Guild Wars 2 and other titles in mainland China. Since the acquisition of our proprietary smartphone game engine platform in 2011, KONG has expanded our smartphone game development team across 4 cities in China currently developing over 10 smartphone games across various genres, including MMORPG, RTS, military, and fantasy.

For information, please contact:

Jay Chang
KongZhong Corporation
Tel: +86-10-8857-6000                                                
Email: [email protected]

SOURCE KongZhong Corporation

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
President Obama recently announced the launch of a new national awareness campaign to "encourage more Americans to move beyond passwords – adding an extra layer of security like a fingerprint or codes sent to your cellphone." The shift from single passwords to multi-factor authentication couldn’t be timelier or more strategic. This session will focus on why passwords alone are no longer effective, and why the time to act is now. In his session at 19th Cloud Expo, Chris Webber, security strateg...
"We are an all-flash array storage provider but our focus has been on VM-aware storage specifically for virtualized applications," stated Dhiraj Sehgal of Tintri in this SYS-CON.tv interview at 19th Cloud Expo, held November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA.
The WebRTC Summit New York, to be held June 6-8, 2017, at the Javits Center in New York City, NY, announces that its Call for Papers is now open. Topics include all aspects of improving IT delivery by eliminating waste through automated business models leveraging cloud technologies. WebRTC Summit is co-located with 20th International Cloud Expo and @ThingsExpo. WebRTC is the future of browser-to-browser communications, and continues to make inroads into the traditional, difficult, plug-in web co...
Redis is not only the fastest database, but it has become the most popular among the new wave of applications running in containers. Redis speeds up just about every data interaction between your users or operational systems. In his session at 18th Cloud Expo, Dave Nielsen, Developer Relations at Redis Labs, shared the functions and data structures used to solve everyday use cases that are driving Redis' popularity.
Enterprise IT has been in the era of Hybrid Cloud for some time now. But it seems most conversations about Hybrid are focused on integrating AWS, Microsoft Azure, or Google ECM into existing on-premises systems. Where is all the Private Cloud? What do technology providers need to do to make their offerings more compelling? How should enterprise IT executives and buyers define their focus, needs, and roadmap, and communicate that clearly to the providers?
Amazon has gradually rolled out parts of its IoT offerings, but these are just the tip of the iceberg. In addition to optimizing their backend AWS offerings, Amazon is laying the ground work to be a major force in IoT - especially in the connected home and office. In his session at @ThingsExpo, Chris Kocher, founder and managing director of Grey Heron, explained how Amazon is extending its reach to become a major force in IoT by building on its dominant cloud IoT platform, its Dash Button strat...
"We are a custom software development, engineering firm. We specialize in cloud applications from helping customers that have on-premise applications migrating to the cloud, to helping customers design brand new apps in the cloud. And we specialize in mobile apps," explained Peter Di Stefano, Vice President of Marketing at Impiger Technologies, in this SYS-CON.tv interview at 19th Cloud Expo, held November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA.
Complete Internet of Things (IoT) embedded device security is not just about the device but involves the entire product’s identity, data and control integrity, and services traversing the cloud. A device can no longer be looked at as an island; it is a part of a system. In fact, given the cross-domain interactions enabled by IoT it could be a part of many systems. Also, depending on where the device is deployed, for example, in the office building versus a factory floor or oil field, security ha...
In addition to all the benefits, IoT is also bringing new kind of customer experience challenges - cars that unlock themselves, thermostats turning houses into saunas and baby video monitors broadcasting over the internet. This list can only increase because while IoT services should be intuitive and simple to use, the delivery ecosystem is a myriad of potential problems as IoT explodes complexity. So finding a performance issue is like finding the proverbial needle in the haystack.
The idea of comparing data in motion (at the sensor level) to data at rest (in a Big Data server warehouse) with predictive analytics in the cloud is very appealing to the industrial IoT sector. The problem Big Data vendors have, however, is access to that data in motion at the sensor location. In his session at @ThingsExpo, Scott Allen, CMO of FreeWave, discussed how as IoT is increasingly adopted by industrial markets, there is going to be an increased demand for sensor data from the outermos...
"Qosmos has launched L7Viewer, a network traffic analysis tool, so it analyzes all the traffic between the virtual machine and the data center and the virtual machine and the external world," stated Sebastien Synold, Product Line Manager at Qosmos, in this SYS-CON.tv interview at 19th Cloud Expo, held November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA.
Between 2005 and 2020, data volumes will grow by a factor of 300 – enough data to stack CDs from the earth to the moon 162 times. This has come to be known as the ‘big data’ phenomenon. Unfortunately, traditional approaches to handling, storing and analyzing data aren’t adequate at this scale: they’re too costly, slow and physically cumbersome to keep up. Fortunately, in response a new breed of technology has emerged that is cheaper, faster and more scalable. Yet, in meeting these new needs they...
Data is the fuel that drives the machine learning algorithmic engines and ultimately provides the business value. In his session at 20th Cloud Expo, Ed Featherston, director/senior enterprise architect at Collaborative Consulting, will discuss the key considerations around quality, volume, timeliness, and pedigree that must be dealt with in order to properly fuel that engine.
When it comes to cloud computing, the ability to turn massive amounts of compute cores on and off on demand sounds attractive to IT staff, who need to manage peaks and valleys in user activity. With cloud bursting, the majority of the data can stay on premises while tapping into compute from public cloud providers, reducing risk and minimizing need to move large files. In his session at 18th Cloud Expo, Scott Jeschonek, Director of Product Management at Avere Systems, discussed the IT and busin...
More and more companies are looking to microservices as an architectural pattern for breaking apart applications into more manageable pieces so that agile teams can deliver new features quicker and more effectively. What this pattern has done more than anything to date is spark organizational transformations, setting the foundation for future application development. In practice, however, there are a number of considerations to make that go beyond simply “build, ship, and run,” which changes how...