|By Business Wire||
|May 14, 2014 02:09 PM EDT||
Research and Markets (http://www.researchandmarkets.com/research/zgr65m/3d_animation) has announced the addition of the "3D Animation Market by Hardware, Software (Packaged Software/Platform, SDK, Plug-in Software) & Service (Consulting, Support & Maintenance, Development & Integration, Training & Certification) - Worldwide Forecasts & Analysis to 2019" report to their offering.
Animation is the process of setting inanimate objects in motion. 3D Computer Generated Imagery (CGI) and 3D motion capture is dependent on computer technology rather than the creativity of the artist in 2D animation. The animators generate virtual reality movies and games with the help of character animation, lighting effects, texturing and motion effects. Apart from this, 3D animation and visualization is assisting in improving operational efficiency in construction and manufacturing, as well as gaining maximum cost benefits.
Media and entertainment vertical has the highest share in the overall 3D animation market. 3D animation, other than media and entertainment, has a wide portfolio in manufacturing and design, architecture, building and construction; academia and education; defense and intelligence; healthcare and life sciences; and other verticals.
Key Topics Covered:
2 Executive Summary
3 Market Overview
4 3D Animation: Market Size And Forecast By Component
5 3D Animation: Market Size And Forecast By Hardware
6 3D Animation: Market Size And Forecast By Software
7 3D Animation: Market Size And Forecast By Service
8 3D Animation: Market Size And Forecast By Application
9 3D Animation: Market Size And Forecast By Deployment Type
10 3D Animation: Market Size And Forecast By Vertical
11 3D Animation: Market Size And Forecast By Region
12 3D Animation: Market Landscape
13 Company Profiles
- Adobe Systems
- Advanced Micro Devices Inc.
- Corel Corporation
- Intel Corporation
- Lenovo Group Ltd.
- Nvidia Corporation
- Newtek, Inc.
- Side Effects Software
For more information visit http://www.researchandmarkets.com/research/zgr65m/3d_animation
Nov. 29, 2015 01:00 PM EST Reads: 409
Nov. 29, 2015 01:00 PM EST Reads: 345
Nov. 29, 2015 12:45 PM EST Reads: 413
Nov. 29, 2015 12:30 PM EST Reads: 419
Nov. 29, 2015 12:00 PM EST Reads: 523
Nov. 29, 2015 11:45 AM EST Reads: 323
Nov. 29, 2015 11:30 AM EST Reads: 272
Nov. 29, 2015 10:00 AM EST Reads: 199
Nov. 29, 2015 09:45 AM EST Reads: 451
Nov. 29, 2015 09:15 AM EST Reads: 343
Nov. 29, 2015 08:45 AM EST Reads: 215
Nov. 29, 2015 08:00 AM EST Reads: 270
Nov. 29, 2015 07:00 AM EST Reads: 498
Nov. 29, 2015 06:45 AM EST Reads: 742
Too often with compelling new technologies market participants become overly enamored with that attractiveness of the technology and neglect underlying business drivers. This tendency, what some call the “newest shiny object syndrome” is understandable given that virtually all of us are heavily engaged in technology. But it is also mistaken. Without concrete business cases driving its deployment, IoT, like many other technologies before it, will fade into obscurity.
Nov. 29, 2015 06:00 AM EST Reads: 375