Welcome!

Blog Feed Post

OnLive: Building the future of enterprise services from the cloud

By

OnLive is a firm I recommend enterprise technologists watch closely. Their core capabilities have been proven in delivery of high performance games via cloud services (their focus has been cloud-gaming). They have proven, scalable capabilities that have been operating at a scale of millions of users with zero downtime. By delivering high-end visual computing experiences successfully to any device they have created capabilities that can apply to just about every enterprise.

We plan on tracking and reporting more on OnLive.

Imagine the power of OnLive focused on delivery of applications from datacenters to desktops and mobile devices. Imagine users interacting with MS Word or even high end graphics intensive applications on their iPad or iPhone or GalaxyTab as if the software was running locally on a massive fat client.  But imagine it is really a cloud-delivered capability.  This is very probably a major upgrade to current concepts of thin client computing.

Here is a hint of what the excitement is about (from: http://ctolink.us/1uEe2Uo)

ONLIVE LAUNCHES CLOUDLIFT AND NEW LINE OF BUSINESS, ONLIVE GO

New CloudLift Subscription Delivers Anywhere-Access to Digital Download Games; New Strategies, Service and Technology Upgrade Expand Possibilities for Cloud Gaming

Mountain View, California— March 5, 2014 — OnLive, the leader in cloud gaming, today announces several exciting new innovations. As part of a major update to the OnLive® Game Service, the company is launching the new CloudLift™ subscription, which brings the freedom and convenience of cloud gaming to the PC download gaming space. Also OnLive Go debuts, a new business line that brings the benefits of cloud gaming such as instant launch and mobile compatibility to MMOs and virtual world experiences. In addition the company is delivering technology and performance upgrades and a new user interface.

OnLive’s new CloudLift subscription works by linking the player’s game library with his or her OnLive account and syncing cloud saves automatically. Players can play games locally on their gaming PC when they’re at home, or sign into OnLive on any device when on the go, and continue the same game right where they left off, no matter where they are. This gives gamers instant access to the full game experience on multiple platforms, even those on which the game is not normally supported, such as tablets, lightweight laptops, Macs, TVs with the OnLive Game System or the VIZIO® Co-Star, or on the LG Google TV. The CloudLift subscription works with supported games purchased from any digital download retailer and fully supports multiplayer gaming, so even titles without cloud saves benefit. To complement the CloudLift service, OnLive will also sell download codes. Purchase of a download code from OnLive will include a 7-day free trial of CloudLift, which makes OnLive the only digital download retailer that offers cloud play as an added benefit to game purchase.

“We’ve listened to our players. They want the convenience of instant access to their games wherever they are, but they also want to own the game and be able to play it locally on their home PC. With this new offering, we’re continuing to expand on the compatibility, freedom and instant access our users enjoy, with the added flexibility of owning a local copy of their games,” said Mark Jung, OnLive’s Executive Chairman.

CloudLift is a win for publishers and developers, who view it as a complement to their existing digital distribution channels. Gamers can now access their games on a wider range of devices, effectively expanding the addressable market and giving gamers a way to check in on a game or develop their character throughout their day.

OnLive CloudLift is launching with an exciting lineup of games, including the recently released Batman®: Arkham Origins from Warner Bros. Interactive Entertainment, the highly praised Saints Row IVTM and the acclaimed indie Type:Rider. OnLive has dozens more planned, including highly rated titles such as Europa Universalis IV®, F1™ 2013The official game of the 2013 FIA FORMULA ONE WORLD CHAMPIONSHIP™ and more. Subscriptions are available for just $14.99 USD (£9.99 GBP)/month, with a free 7-day trial. OnLive will also continue to offer the ever-popular PlayPack subscription ($9.99 USD/£6.99 GBP/month), which delivers instant access to more than 250 games, streamed to any OnLive compatible device, anytime. Both subscriptions are accessible through a completely new user-friendly interface, which brings unique cloud capabilities such as Brag Clip™ recording and real-time Spectating to the foreground.

“OnLive has continued to innovate in its technology and its business models,” said Gary Lauder, OnLive’s lead investor. “With our new CloudLift service, and other exciting offerings in the works, we have created a win for all parties: gamers, publishers, digital distributors and OnLive. We’re defining a roadmap that keeps OnLive at the forefront of cloud gaming and cloud computing.”

Also launched is the new OnLive Go business line, bringing the benefits of cloud gaming—such as instant launch and mobile compatibility—to MMOs and virtual world experiences. By providing an instant-start option at registration or including the title in PlayPack, OnLive Go can offer consumers immediate access to a game, eliminating hours of download time, getting players into the game on the spot and improving conversion rates. OnLive Go also adds mobility to graphics-rich applications that require a powerful computer, enabling users to enjoy a high-quality experience on lower-end laptops, Macs and tablets for Android™.

The first application to showcase OnLive Go is currently in open Beta. SL® Go, a mobile viewer for Linden Lab’s Second Life® Virtual World, extends the player’s Second Life world to Android tablets via a touch-enabled app, as well as to low-end or older laptops and OnLive’s TV platforms. OnLive is also partnering with Gaijin Entertainment, makers of the award-winning MMO War Thunder, named Best Simulation of Gamescom 2013.

“OnLive is offering gamers something no other company has: the ability to access complex games instantly across multiple platforms. We’re excited to use OnLive’s service to help bring potential War Thunder customers into the game more quickly and to provide greater access to our current customers,” said Anton Yudintsev, CEO of Gaijin Entertainment.

OnLive has also invested in significant technology upgrades within the last year, adding thousands of new servers using the latest available technology. To meet increasing demand for capacity, OnLive has opened data centers in Chicago and Seattle, and increased footprint in existing data centers in Virginia, the San Francisco Bay Area, Dallas and Luxembourg. OnLive’s servers have been upgraded with the latest gaming GPUs and CPUs to enhance OnLive’s already top-quality game streaming experience.

About OnLive

OnLive is the originator of cloud gaming, innovating the delivery of real-time interactive experiences and rich media over the Internet. With ground-breaking video compression technology, OnLive harnesses cloud computing to instantly deliver twitch-response, full-featured, media-rich applications anytime and anywhere, across a range of devices. The OnLive Game Service with its CloudLift (patent pending) and PlayPack subscriptions gives gamers the freedom and convenience to play their games on PCs, Macs, tablets, smartphones and HDTVs via the OnLive Game System, VIZIO Co-Star™ and the G3 Series of LG Google TVs. OnLive Go brings the benefits of cloud gaming to MMOs, virtual worlds and other graphics-rich interactive applications. Having pioneered powerful solutions for fast-twitch AAA games, the most technologically challenging segment of cloud computing, OnLive has hundreds of patents and patents pending that cover its innovations. The company is headquartered in Mountain View, California. More information is available athttp://www.onlive.com and http://www.onlive.co.uk.

OnLive, CloudLift and Brag Clip are trademarks or registered trademarks of OL2, Inc. in the United States and other countries. Mac is a trademark of Apple Inc., registered in the United States and other countries.  Android and Google TV are trademarks of Google, Inc. in the United States and other countries. Second Life is a registered trademark of Linden Research, Inc. in the United States and other countries. VIZIO and Co-Star are trademarks or registered trademarks of VIZIO, Inc. in the United States and other countries. BATMAN: ARKHAM ORIGINS software © 2014 Warner Bros. Entertainment Inc.  BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2014. All Rights Reserved.  Saints Row IV is a trademark of Deep Silver/Koch Media. Europa Universalis IV is a registered trademark of Paradox Interactive. War Thunder is a registered trademark of Gaijin Entertainment or its licensors. The F1 FORMULA 1 logo, F1 logo, F1 FIA FORMULA 1 WORLD CHAMPIONSHIP logo, FORMULA 1, FORMULA ONE, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trade marks of Formula One Licensing BV, a Formula One group company. Licensed by Formula One World Championship Limited. All rights reserved. All other trademarks are the property of their respective owners.

Read the original blog entry...

More Stories By Bob Gourley

Bob Gourley writes on enterprise IT. He is a founder and partner at Cognitio Corp and publsher of CTOvision.com

Latest Stories
Whether your IoT service is connecting cars, homes, appliances, wearable, cameras or other devices, one question hangs in the balance – how do you actually make money from this service? The ability to turn your IoT service into profit requires the ability to create a monetization strategy that is flexible, scalable and working for you in real-time. It must be a transparent, smoothly implemented strategy that all stakeholders – from customers to the board – will be able to understand and comprehe...
"There's a growing demand from users for things to be faster. When you think about all the transactions or interactions users will have with your product and everything that is between those transactions and interactions - what drives us at Catchpoint Systems is the idea to measure that and to analyze it," explained Leo Vasiliou, Director of Web Performance Engineering at Catchpoint Systems, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York Ci...
"Tintri was started in 2008 with the express purpose of building a storage appliance that is ideal for virtualized environments. We support a lot of different hypervisor platforms from VMware to OpenStack to Hyper-V," explained Dan Florea, Director of Product Management at Tintri, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
"Avere Systems is a hybrid cloud solution provider. We have customers that want to use cloud storage and we have customers that want to take advantage of cloud compute," explained Rebecca Thompson, VP of Marketing at Avere Systems, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
SaaS companies can greatly expand revenue potential by pushing beyond their own borders. The challenge is how to do this without degrading service quality. In his session at 18th Cloud Expo, Adam Rogers, Managing Director at Anexia, discussed how IaaS providers with a global presence and both virtual and dedicated infrastructure can help companies expand their service footprint with low “go-to-market” costs.
For basic one-to-one voice or video calling solutions, WebRTC has proven to be a very powerful technology. Although WebRTC’s core functionality is to provide secure, real-time p2p media streaming, leveraging native platform features and server-side components brings up new communication capabilities for web and native mobile applications, allowing for advanced multi-user use cases such as video broadcasting, conferencing, and media recording.
IoT generates lots of temporal data. But how do you unlock its value? You need to discover patterns that are repeatable in vast quantities of data, understand their meaning, and implement scalable monitoring across multiple data streams in order to monetize the discoveries and insights. Motif discovery and deep learning platforms are emerging to visualize sensor data, to search for patterns and to build application that can monitor real time streams efficiently. In his session at @ThingsExpo, ...
Ovum, a leading technology analyst firm, has published an in-depth report, Ovum Decision Matrix: Selecting a DevOps Release Management Solution, 2016–17. The report focuses on the automation aspects of DevOps, Release Management and compares solutions from the leading vendors.
"This week we're really focusing on scalability, asset preservation and how do you back up to the cloud and in the cloud with object storage, which is really a new way of attacking dealing with your file, your blocked data, where you put it and how you access it," stated Jeff Greenwald, Senior Director of Market Development at HGST, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
When it comes to cloud computing, the ability to turn massive amounts of compute cores on and off on demand sounds attractive to IT staff, who need to manage peaks and valleys in user activity. With cloud bursting, the majority of the data can stay on premises while tapping into compute from public cloud providers, reducing risk and minimizing need to move large files. In his session at 18th Cloud Expo, Scott Jeschonek, Director of Product Management at Avere Systems, discussed the IT and busin...
There will be new vendors providing applications, middleware, and connected devices to support the thriving IoT ecosystem. This essentially means that electronic device manufacturers will also be in the software business. Many will be new to building embedded software or robust software. This creates an increased importance on software quality, particularly within the Industrial Internet of Things where business-critical applications are becoming dependent on products controlled by software. Qua...
Continuous testing helps bridge the gap between developing quickly and maintaining high quality products. But to implement continuous testing, CTOs must take a strategic approach to building a testing infrastructure and toolset that empowers their team to move fast. Download our guide to laying the groundwork for a scalable continuous testing strategy.
As companies gain momentum, the need to maintain high quality products can outstrip their development team’s bandwidth for QA. Building out a large QA team (whether in-house or outsourced) can slow down development and significantly increases costs. This eBook takes QA profiles from 5 companies who successfully scaled up production without building a large QA team and includes: What to consider when choosing CI/CD tools How culture and communication can make or break implementation
"We formed Formation several years ago to really address the need for bring complete modernization and software-defined storage to the more classic private cloud marketplace," stated Mark Lewis, Chairman and CEO of Formation Data Systems, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
SYS-CON Events has announced today that Roger Strukhoff has been named conference chair of Cloud Expo and @ThingsExpo 2016 Silicon Valley. The 19th Cloud Expo and 6th @ThingsExpo will take place on November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. "The Internet of Things brings trillions of dollars of opportunity to developers and enterprise IT, no matter how you measure it," stated Roger Strukhoff. "More importantly, it leverages the power of devices and the Interne...