|By Business Wire||
|August 11, 2014 02:11 PM EDT||
GameStop, a family of specialty retail brands that makes the most popular technologies affordable and simple, will soon offer customers more for their pre-owned video games.
A new, streamlined trade-in program will launch nationwide on August 18 that simplifies all the variables that affect the amount customers are eligible to receive when selling a game in a store. As a result, GameStop now has more than 100 games worth $20 or more. The program will feature four price-points depending on whether a customer chooses cash or in-store credit for their items and whether they are a PowerUp Rewards Pro member.
For example, a customer who is a PowerUp Rewards Pro member who sells a game valued at $20 for credit could get $22, whereas a customer who sells that game for cash and who is not a PowerUp Rewards Pro member would get $16.
“We heard from customers that they want a better way to understand the value of what they sell to GameStop and this new initiative is a way to deliver on that feedback,” said Jason Cochran, senior vice president for pre-owned business. “What we're doing in moving from 10 possible price points to four is removing complexity, making it easy for our associates to convey the value of games we buy back and that in selling us their items they are gaining a unique form of currency to buy new products.”
In 2013, GameStop issued $1.2 billion of trade-in credits, of which 70 percent customers applied to the purchase of new games, consoles, and mobile electronics.
Trades are accepted at all GameStop locations. Customers can sell games, consoles, tablets and smartphones. All items are then sent to be fully refurbished and made available for purchase in like-new condition at an affordable price.
About GameStop Corp.
GameStop Corp. (NYSE: GME), a Fortune 500 and S&P 500 company headquartered in Grapevine, Texas, is a global, multichannel video game, consumer electronics and wireless services retailer. GameStop operates more than 6,600 stores across 15 countries. The company’s consumer product network also includes www.gamestop.com; www.Kongregate.com, a leading browser-based game site; Game Informer® magazine, the world’s leading print and digital video game publication; and www.buymytronics.com, an online consumer electronics trade-in platform. In addition, our Technology Brands segment includes our Simply Mac, Spring Mobile and Cricket stores. Simply Mac, www.simplymac.com, operates 23 stores, selling the full line of Apple products, including laptops, tablets, smartphones and offering Apple certified warranty and repair services. Spring Mobile, http://springmobile.com, sells post-paid AT&T services and wireless products through its 210 AT&T branded stores. Cricket Wireless, www.cricketwireless.com, is a new AT&T brand offering pre-paid wireless services, devices and related accessories. We operate 37 Cricket stores in select markets throughout the United States.
Jul. 5, 2015 08:00 PM EDT Reads: 1,255
Jul. 5, 2015 07:15 PM EDT Reads: 1,737
Jul. 5, 2015 06:30 PM EDT Reads: 1,394
Jul. 5, 2015 06:00 PM EDT Reads: 2,176
Jul. 5, 2015 06:00 PM EDT Reads: 1,480
Jul. 5, 2015 05:15 PM EDT Reads: 1,423
Jul. 5, 2015 05:00 PM EDT Reads: 1,612
Jul. 5, 2015 05:00 PM EDT Reads: 1,538
Jul. 5, 2015 04:45 PM EDT Reads: 1,576
Jul. 5, 2015 04:30 PM EDT Reads: 1,971
Jul. 5, 2015 04:15 PM EDT Reads: 2,491
Jul. 5, 2015 04:00 PM EDT Reads: 1,984
Jul. 5, 2015 03:30 PM EDT Reads: 1,652
Jul. 5, 2015 03:00 PM EDT Reads: 1,350
Internet of Things is moving from being a hype to a reality. Experts estimate that internet connected cars will grow to 152 million, while over 100 million internet connected wireless light bulbs and lamps will be operational by 2020. These and many other intriguing statistics highlight the importance of Internet powered devices and how market penetration is going to multiply many times over in the next few years.
Jul. 5, 2015 03:00 PM EDT Reads: 2,409