Welcome!

News Feed Item

OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

Versatile holographic video pipeline using OctaneRender™ also detailed, along with powerful uses of holographic data for 3D simulations

VANCOUVER, Canada, Aug. 13, 2014 /PRNewswire/ -- SIGGRAPH 2014 -- Cloud graphics company, OTOY Inc., today announced expanded support for its acclaimed OctaneRender™ software, giving artists and animators more choice in where and how they work and accelerating content creation by bringing lightning fast true-to-life rendering to four more popular 3D applications. Along with previously announced plugins for Adobe Photoshop and Adobe After Effects, OctaneRender™ plugins are also in development for The Foundry's NUKE compositing software, Side Effects Software's Houdini™ 3D animation software, Autodesk's MotionBuilder® 3D character animation software, and Epic Games' Unreal Engine 4.

Following the unveiling this week of holographic video, a groundbreaking new media format for immersive, photorealistic content, OTOY also revealed further details of the content pipeline that will allow artists, animators, designers and engineers to capture, create, publish, and display their own holographic videos by harnessing light field rendering technology in OctaneRender™ Cloud Edition in the months to come. OTOY also revealed new means of applying the same holographic light field data within 3D engines such as Unreal, physical simulation engines such as Pixelux's Digital Molecular Matter (DMM) Engine, and audio engines to simplify design of games and other interactive applications while improving realism. OTOY is demonstrating both OctaneRender™ and ORBX holographic video this week at the annual international conference on computer graphics, SIGGRAPH 2014, in booth 1447 of the Vancouver Convention Center.

"OTOY has achieved the impossible task of simplifying the complex science of true-to-life rendering down to a series of mouse clicks," said Vik Sohal, co-founder of Pixelux. "With the integration of Pixelux's Digital Molecular Matter Engine into OctaneRender Cloud Edition, we're providing the same intuitive simplicity to finite-element-based destruction, letting content creators apply the intricate math behind the material properties and object interactions that make up the real world without needing to be simulation experts themselves."

"Working with a growing list of exceptional partners, OTOY continues to make OctaneRender more accessible to content creators everywhere while adding functionality," said Jules Urbach, Founder and CEO, OTOY. "Holographic video is an exceedingly elegant format that simplifies the production and sharing of incredible 3D experiences while holographic light field data opens the door to extraordinarily sophisticated, yet easy to implement simulations of physics and audio, and streamlined game and 3D application development. OTOY's holographic video pipeline is flexible not only for how it allows content creators to work, but also for the myriad of options content creators will have in harnessing holographic data to make their work easier."

Extending the value of holographic data through OctaneRender™ Cloud Edition

OctaneRender™ is renowned for its simplicity and ease-of-use, taking advanced material rendering concepts that traditionally have required knowledge of shader programming, and transforming photorealistic scene-building to a simple point-and-click exercise using OctaneRender™'s efficient node graph. Now OTOY is bringing the same simplicity to other advanced simulation elements including physics, audio, and other 3D engines in its forthcoming OctaneRender™ Cloud Edition, harnessing the holographic data for faster, more accurate simulations.

  • Improving destruction simulations – Pixelux's acclaimed DMM Engine is the physical simulation engine that will be integrated into OctaneRender™ Cloud Edition, giving content creators access to the same advanced technology used to create high-end destruction simulations for major motion pictures. With the integration, content creators will have an easy means of applying real-world physical simulation to their scenes without worrying about performance limits. Using DMM's incredible ability to allow the simulation of complex structures bending and breaking made of anything from diamond to jelly, content creators will be able to create the visual reality to match their imagination all through advanced simulation.
  • Improving audio simulations – Audio has always been a challenge for interactive 3D scenes, particularly for VR experiences that are wholly immersive. Using holographic data within OctaneRender™ Cloud Edition, complex acoustic simulations can be made to match a rendered scene perfectly, including the way audio bounces off of objects in a scene much the way light does. Combined with DMM, audio associated with the collision, bending, tearing, and fracture of objects within a scene can also be easily simulated.
  • Supporting other 3D engines – For game development or the production of interactive environments for design, architecture, and attractions, other 3D rendering engines may be desired rather than OctaneRender™'s. OTOY's cloud-based, real-time photorealistic 3D engine, Brigade, and Epic's Unreal Engine will be supported, allowing for holographic data to be used as environment maps simplifying things such as collision detection.

Building out the holographic video pipeline

OTOY's end-to-end pipeline brings together several technologies for the production and publishing of holographic videos and supports the most popular third-party software so that content creators can work where and how they prefer:

  • Capture: OTOY's LightStage™ marks the first step in creating true-to-life holographic videos, enabling the capturing of people, objects, or environments to generate virtually perfect "digital doubles".
  • Create: Whether using LightStage™ to capture real-world objects or forgoing that step for the purposes of creating entirely computer-generated scenes, OctaneRender™, OTOY's suite of advanced 3D rendering software for workstations and the cloud, is the key ingredient in bringing the visual elements of holographic video to life. Using OctaneRender™ Standalone Edition, or an OctaneRender™ plugin for one of more than 20 of the most popular 3D modelling applications, content creators can optionally import objects captured within LightStage or existing 3D assets from other film or entertainment properties, then build their scene in their application of choice, saving it to a static, non-holographic .ORBX file.
  • Publish: To export the static .ORBX scene file to an interactive holographic video, content creators will need to use OctaneRender™ Cloud Edition which will support one-click exporting to holographic video. For those looking to enable movement within a scene, OctaneRender™ Cloud Edition will also export to Brigade. Virtual reality head-mounted displays such as the Oculus Rift will also be supported, allowing holographic videos to be exported and immediately viewed.

OctaneRender™ Cloud Edition and the .ORBX holographic video player are both currently in closed betas and will be released to content creators later this year. Integration of Pixelux's DMM Engine will also be available on OctaneRender™ Cloud Edition at that time. OctaneRender™ plugins for Photoshop, After Effects, NUKE, Houdini, MotionBuilder, and Unreal Engine 4 will be available this year. For more information, or to become a part of the OctaneRender™ and holographic video ecosystem, contact OTOY at [email protected].

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY's Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

Additional Resources:

  • See images and videos of OctaneRender plugins on the OTOY blog here.
  • Read more about OTOY's holographic video announcement on the OTOY blog here.
  • See OTOY's demonstration of holographic video on YouTube here.
  • See video and examples of LightStage™ on YouTube here.
  • Arrange a meeting with OTOY at SIGGRAPH 2014, August 12-14, booth 1447 in the Vancouver Convention Center by contacting us here.
  • Get more images rendered using OTOY software on OTOY's Facebook page here.
  • Read more details about the versatile .ORBX interchange file format on OTOY's blog here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.

 

OTOY, Inc.

 

Logo - http://photos.prnewswire.com/prnh/20131218/NY35773LOGO

SOURCE OTOY Inc.

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
Historically, some banking activities such as trading have been relying heavily on analytics and cutting edge algorithmic tools. The coming of age of powerful data analytics solutions combined with the development of intelligent algorithms have created new opportunities for financial institutions. In his session at 20th Cloud Expo, Sebastien Meunier, Head of Digital for North America at Chappuis Halder & Co., discussed how these tools can be leveraged to develop a lasting competitive advantage ...
In his session at @ThingsExpo, Arvind Radhakrishnen discussed how IoT offers new business models in banking and financial services organizations with the capability to revolutionize products, payments, channels, business processes and asset management built on strong architectural foundation. The following topics were covered: How IoT stands to impact various business parameters including customer experience, cost and risk management within BFS organizations.
In his session at 20th Cloud Expo, Scott Davis, CTO of Embotics, discussed how automation can provide the dynamic management required to cost-effectively deliver microservices and container solutions at scale. He also discussed how flexible automation is the key to effectively bridging and seamlessly coordinating both IT and developer needs for component orchestration across disparate clouds – an increasingly important requirement at today’s multi-cloud enterprise.
Here are the Top 20 Twitter Influencers of the month as determined by the Kcore algorithm, in a range of current topics of interest from #IoT to #DeepLearning. To run a real-time search of a given term in our website and see the current top influencers, click on the topic name. Among the top 20 IoT influencers, ThingsEXPO ranked #14 and CloudEXPO ranked #17.
Given the popularity of the containers, further investment in the telco/cable industry is needed to transition existing VM-based solutions to containerized cloud native deployments. The networking architecture of the solution isolates the network traffic into different network planes (e.g., management, control, and media). This naturally makes support for multiple interfaces in container orchestration engines an indispensable requirement.
While the focus and objectives of IoT initiatives are many and diverse, they all share a few common attributes, and one of those is the network. Commonly, that network includes the Internet, over which there isn't any real control for performance and availability. Or is there? The current state of the art for Big Data analytics, as applied to network telemetry, offers new opportunities for improving and assuring operational integrity. In his session at @ThingsExpo, Jim Frey, Vice President of S...
Containers are rapidly finding their way into enterprise data centers, but change is difficult. How do enterprises transform their architecture with technologies like containers without losing the reliable components of their current solutions? In his session at @DevOpsSummit at 21st Cloud Expo, Tony Campbell, Director, Educational Services at CoreOS, will explore the challenges organizations are facing today as they move to containers and go over how Kubernetes applications can deploy with lega...
In their session at @DevOpsSummit at 21st Cloud Expo, Michael Berman, VP Engineering at TidalScale, and Ivo Jimenez, Engineer at TidalScale, will describe how automating tests in TidalScale is easy thanks to WaveRunner. They will show how they use WaveRunner, Jenkins, and Docker to have agile delivery of TidalScale. Michael Berman is VP Engineering at TidalScale. TidalScale is developing a scale up compute and resource architecture for customers to perform big data exploration and real time anal...
Your homes and cars can be automated and self-serviced. Why can't your storage? From simply asking questions to analyze and troubleshoot your infrastructure, to provisioning storage with snapshots, recovery and replication, your wildest sci-fi dream has come true. In his session at @DevOpsSummit at 20th Cloud Expo, Dan Florea, Director of Product Management at Tintri, provided a ChatOps demo where you can talk to your storage and manage it from anywhere, through Slack and similar services with...
With the introduction of IoT and Smart Living in every aspect of our lives, one question has become relevant: What are the security implications? To answer this, first we have to look and explore the security models of the technologies that IoT is founded upon. In his session at @ThingsExpo, Nevi Kaja, a Research Engineer at Ford Motor Company, discussed some of the security challenges of the IoT infrastructure and related how these aspects impact Smart Living. The material was delivered interac...
Andrew Keys is Co-Founder of ConsenSys Enterprise. He comes to ConsenSys Enterprise with capital markets, technology and entrepreneurial experience. Previously, he worked for UBS investment bank in equities analysis. Later, he was responsible for the creation and distribution of life settlement products to hedge funds and investment banks. After, he co-founded a revenue cycle management company where he learned about Bitcoin and eventually Ethereal. Andrew's role at ConsenSys Enterprise is a mul...
Companies are harnessing data in ways we once associated with science fiction. Analysts have access to a plethora of visualization and reporting tools, but considering the vast amount of data businesses collect and limitations of CPUs, end users are forced to design their structures and systems with limitations. Until now. As the cloud toolkit to analyze data has evolved, GPUs have stepped in to massively parallel SQL, visualization and machine learning.
Learn how to solve the problem of keeping files in sync between multiple Docker containers. In his session at 16th Cloud Expo, Aaron Brongersma, Senior Infrastructure Engineer at Modulus, discussed using rsync, GlusterFS, EBS and Bit Torrent Sync. He broke down the tools that are needed to help create a seamless user experience. In the end, can we have an environment where we can easily move Docker containers, servers, and volumes without impacting our applications? He shared his results so yo...
"This week we're really focusing on scalability, asset preservation and how do you back up to the cloud and in the cloud with object storage, which is really a new way of attacking dealing with your file, your blocked data, where you put it and how you access it," stated Jeff Greenwald, Senior Director of Market Development at HGST, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
Enterprise architects are increasingly adopting multi-cloud strategies as they seek to utilize existing data center assets, leverage the advantages of cloud computing and avoid cloud vendor lock-in. This requires a globally aware traffic management strategy that can monitor infrastructure health across data centers and end-user experience globally, while responding to control changes and system specification at the speed of today’s DevOps teams. In his session at 20th Cloud Expo, Josh Gray, Chie...