Welcome!

News Feed Item

UK Developers Show Renewed Interest in Consoles

LONDON, August 27, 2014 /PRNewswire/ --


2014 TIGA Toolbox Report shows more devs want to work with Xbox One, PS4 & Vita, but PC and Apple will lose ground 

TIGA, the network for developers and digital publishers, has announced the key findings from its 2014 Toolbox Report, carried out in collaboration with ARM. The Report reveals that developers are refocusing their attention to the new generation consoles, Xbox One and PlayStation 4.

The findings of the Report come from a survey of 100 UK developers identifying the most popular platforms, engines and middleware, as well as what developers intend to use in future.

Key findings: Platforms 

The current top three platforms for game developers and digital publishers are Apple, PC and Android. Apple's iPad and iPhone are the most popular platforms, with 73 per cent and 72 per cent of developers working on these devices respectively. At present, PC is in third place with 63 per cent of developers listing it as a key current platform followed closely by Android at 62 per cent, and Mac at 35 per cent.

Looking ahead, Apple, Android and PC remain the top three platforms that developers intend to work with, (65 per cent on Apple, 63 per cent on Android and 58 per cent on PC). However, 52 per cent of those surveyed said they intend to focus on Xbox One in the future and 48 per cent plan to develop for Play Station 4. Encouragingly for Sony, Vita saw the 4th largest increase in developers who said they intend to work on the platform, with a rise of 11 per cent.

Less positive for PC and Apple however, are the findings that fewer developers intend to work on these platforms in future (15 percent drop on PC, down 8 per cent on iPad and down 7 per cent on iPhone).

Key Findings: Engines 

Currently, top engines for developers and digital publishers in the UK include Unity 3D Engine (62 per cent), their own internal proprietary engine (47 per cent) and Epic Games' Unreal Engine (12 per cent).

Looking ahead to the engines developers intend to use in future, 68 per cent plan to use Unity 3D, 35 per cent will stick with their own proprietary engine and 23 per cent want to work with Unreal Engine .

The good news for Epic Games is that its Unreal Engine saw the largest rise of developers intending to use it (11 per cent) out of all the engines in the survey, closing the gap with Unity, whilst developers' own proprietary engines saw the biggest drop (12 per cent).

Dr. Richard Wilson, TIGA CEO, comments:

"TIGA partnered with ARM to carry out this survey because as a network by run primarily by developers, for developers and the wider industry, it is essential we understand the challenges developers face and the tools and platforms they prefer. This knowledge will enable TIGA to support our members and the UK video game industry more effectively.

"The 2014 Toolbox Report shows developers are significantly refocusing their attention on the new generation consoles, Xbox One and PlayStation 4. Both Microsoft and Sony have invested heavily in engaging developers, especially indies, to make games for their platforms. This investment seems to be paying off. The PS Vita's position as the 5th biggest change (and 4th largest increase) also ties in neatly with Sony's efforts to boost sales by focusing on the handhelds close compatibility with the PlayStation 4.

"It's also interesting to note that a smaller proportion of developers plan to develop games on the iPad and iPhone in the future. This is probably due to the congested marketplace developers face given the popularity of Apple's platform, and the challenges for discoverability this brings.

"With the gap closing between Unity and Unreal, with nearly a quarter of UK developers intending to work with Epic's engine in the future, it seems whether you're looking at engines, middleware or platforms, the future of the UK games industry looks more competitive than ever."

Nizar Rhomdane, Director of Ecosystem, ARM, added:

"This report will prove extremely valuable, as it provides insight into the array of challenges which developers face along with the engines and middleware which are critical to the completion of their projects.

"With this information, both ARM and TIGA will be in a stronger position to help support UK game developers' interests when lobbying government and collaborating with partners to create the next generation of hardware, developer tools and resources.

"I'd like to thank the 100 developers and publishers who took the time to complete our survey. I very much look forward to using the insight detailed in the following report to help TIGA transform the UK into the best place in the world to do games business."

Notes to editors 

Table 1: The top platforms that UK developers make games for


    Q: What are the top platforms that you
    develop for?
    1       iPad                    73%
    2       iPhone                  72%
    3       PC                      63%
    4       Android                 62%
    5       Mac                     35%
    6       Windows Phone           22%
    7       Xbox 360                18%
    7       PlayStation 3           18%
    8       Xbox One                17%
    9       PlayStation 4           15%
    10      Linux                   14%
    11      Other                   12%
    12      PS Vita                 11%
    13      Wii U                    8%
    14      Wii                      7%
    15      Smart TV / Set Top Box   7%
    16      BlackBerry               6%
    17      Nintendo 3DS             3%
    18      None of the above        1%

Table 4: The top game engines UK developers use to make games


    Q: What game engines do you currently use?
                  Unity 3D Engine (Unity
    1                  Technologies)             62%
    2           Internal proprietary engine      47%
    3                      Other                 23%
    4           Unreal Engine (Epic Games)       12%
    5                   Open source              10%
    6                    Cocos2d-x                9%
    7               CryEngine (Crytek)            5%
    7            Marmalade SDK (Marmalade)        5%
    8       Torque Engine (Garage Games)          2%
    8       None of the above                     2%
    9       Phyre Engine (Sony)                   1%
            Vision Engine (Havok previously
    9       Trinigy)                              1%
    9       Gamebryo Engine (Gamebase)            1%
    9       Infernal Engine (Terminal Reality)    1%
    9       Shiva3D Engine (Stonetrip)            1%
    10      Hero Engine (Idea Fabrik)             0%
    10      idTech Engine                         0%

About TIGA 

TIGA is the trade association representing the UK video game industry. We help developers and digital publishers build successful studios, network with the right people, save money and access professional business advice. We also have traditional publishers, outsourcing companies, technology businesses and universities amongst our membership.

TIGA is 90% funded by independent UK businesses. 80% of our board members are developers and/or from UK owned businesses, and 50% of our board are UK business owners themselves. Since 2010, TIGA has won 17 business awards.

TIGA focuses on three sets of activities:

  • Political representation
  • Media representation
  • Business services

This enhances the competitiveness of our members by providing benefits that make a material difference to their businesses, including a reduction in costs and improved commercial opportunities. It also means our members' voices are heard in the corridors of power and positively represented in national, broadcast and UK video game trade media.

Get in touch:

Tel: +44(0)845-468-2330
Email: [email protected]
Web: http://www.tiga.org
Twitter: http://www.twitter.com/tigamovement
Facebook: http://www.facebook.com/TIGAMovement
LinkedIn: http://www.linkedin.com/company/tiga  

For further information, you can also contact:

Dr Richard Wilson, TIGA CEO on: +44(0)7875-939-643, or email: [email protected]

Drew Field, TIGA Communications Director on: +44(0)7720-643-344, or email [email protected]

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
Using new techniques of information modeling, indexing, and processing, new cloud-based systems can support cloud-based workloads previously not possible for high-throughput insurance, banking, and case-based applications. In his session at 18th Cloud Expo, John Newton, CTO, Founder and Chairman of Alfresco, described how to scale cloud-based content management repositories to store, manage, and retrieve billions of documents and related information with fast and linear scalability. He addres...
Akana has announced the availability of version 8 of its API Management solution. The Akana Platform provides an end-to-end API Management solution for designing, implementing, securing, managing, monitoring, and publishing APIs. It is available as a SaaS platform, on-premises, and as a hybrid deployment. Version 8 introduces a lot of new functionality, all aimed at offering customers the richest API Management capabilities in a way that is easier than ever for API and app developers to use.
Personalization has long been the holy grail of marketing. Simply stated, communicate the most relevant offer to the right person and you will increase sales. To achieve this, you must understand the individual. Consequently, digital marketers developed many ways to gather and leverage customer information to deliver targeted experiences. In his session at @ThingsExpo, Lou Casal, Founder and Principal Consultant at Practicala, discussed how the Internet of Things (IoT) has accelerated our abil...
Kubernetes, Docker and containers are changing the world, and how companies are deploying their software and running their infrastructure. With the shift in how applications are built and deployed, new challenges must be solved. In his session at @DevOpsSummit at19th Cloud Expo, Sebastian Scheele, co-founder of Loodse, will discuss the implications of containerized applications/infrastructures and their impact on the enterprise. In a real world example based on Kubernetes, he will show how to ...
With so much going on in this space you could be forgiven for thinking you were always working with yesterday’s technologies. So much change, so quickly. What do you do if you have to build a solution from the ground up that is expected to live in the field for at least 5-10 years? This is the challenge we faced when we looked to refresh our existing 10-year-old custom hardware stack to measure the fullness of trash cans and compactors.
SYS-CON Events announced today that Isomorphic Software will exhibit at DevOps Summit at 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Isomorphic Software provides the SmartClient HTML5/AJAX platform, the most advanced technology for building rich, cutting-edge enterprise web applications for desktop and mobile. SmartClient combines the productivity and performance of traditional desktop software with the simp...
The emerging Internet of Everything creates tremendous new opportunities for customer engagement and business model innovation. However, enterprises must overcome a number of critical challenges to bring these new solutions to market. In his session at @ThingsExpo, Michael Martin, CTO/CIO at nfrastructure, outlined these key challenges and recommended approaches for overcoming them to achieve speed and agility in the design, development and implementation of Internet of Everything solutions wi...
Cloud computing is being adopted in one form or another by 94% of enterprises today. Tens of billions of new devices are being connected to The Internet of Things. And Big Data is driving this bus. An exponential increase is expected in the amount of information being processed, managed, analyzed, and acted upon by enterprise IT. This amazing is not part of some distant future - it is happening today. One report shows a 650% increase in enterprise data by 2020. Other estimates are even higher....
I wanted to gather all of my Internet of Things (IOT) blogs into a single blog (that I could later use with my University of San Francisco (USF) Big Data “MBA” course). However as I started to pull these blogs together, I realized that my IOT discussion lacked a vision; it lacked an end point towards which an organization could drive their IOT envisioning, proof of value, app dev, data engineering and data science efforts. And I think that the IOT end point is really quite simple…
Internet of @ThingsExpo, taking place November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA, is co-located with 19th Cloud Expo and will feature technical sessions from a rock star conference faculty and the leading industry players in the world. The Internet of Things (IoT) is the most profound change in personal and enterprise IT since the creation of the Worldwide Web more than 20 years ago. All major researchers estimate there will be tens of billions devices - comp...
Qosmos has announced new milestones in the detection of encrypted traffic and in protocol signature coverage. Qosmos latest software can accurately classify traffic encrypted with SSL/TLS (e.g., Google, Facebook, WhatsApp), P2P traffic (e.g., BitTorrent, MuTorrent, Vuze), and Skype, while preserving the privacy of communication content. These new classification techniques mean that traffic optimization, policy enforcement, and user experience are largely unaffected by encryption. In respect wit...
"My role is working with customers, helping them go through this digital transformation. I spend a lot of time talking to banks, big industries, manufacturers working through how they are integrating and transforming their IT platforms and moving them forward," explained William Morrish, General Manager Product Sales at Interoute, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
Internet of @ThingsExpo, taking place November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA, is co-located with the 19th International Cloud Expo and will feature technical sessions from a rock star conference faculty and the leading industry players in the world and ThingsExpo Silicon Valley Call for Papers is now open.
To leverage Continuous Delivery, enterprises must consider impacts that span functional silos, as well as applications that touch older, slower moving components. Managing the many dependencies can cause slowdowns. See how to achieve continuous delivery in the enterprise.
Today we can collect lots and lots of performance data. We build beautiful dashboards and even have fancy query languages to access and transform the data. Still performance data is a secret language only a couple of people understand. The more business becomes digital the more stakeholders are interested in this data including how it relates to business. Some of these people have never used a monitoring tool before. They have a question on their mind like “How is my application doing” but no id...