Welcome!

News Feed Item

UK Developers Show Renewed Interest in Consoles

LONDON, August 27, 2014 /PRNewswire/ --


2014 TIGA Toolbox Report shows more devs want to work with Xbox One, PS4 & Vita, but PC and Apple will lose ground 

TIGA, the network for developers and digital publishers, has announced the key findings from its 2014 Toolbox Report, carried out in collaboration with ARM. The Report reveals that developers are refocusing their attention to the new generation consoles, Xbox One and PlayStation 4.

The findings of the Report come from a survey of 100 UK developers identifying the most popular platforms, engines and middleware, as well as what developers intend to use in future.

Key findings: Platforms 

The current top three platforms for game developers and digital publishers are Apple, PC and Android. Apple's iPad and iPhone are the most popular platforms, with 73 per cent and 72 per cent of developers working on these devices respectively. At present, PC is in third place with 63 per cent of developers listing it as a key current platform followed closely by Android at 62 per cent, and Mac at 35 per cent.

Looking ahead, Apple, Android and PC remain the top three platforms that developers intend to work with, (65 per cent on Apple, 63 per cent on Android and 58 per cent on PC). However, 52 per cent of those surveyed said they intend to focus on Xbox One in the future and 48 per cent plan to develop for Play Station 4. Encouragingly for Sony, Vita saw the 4th largest increase in developers who said they intend to work on the platform, with a rise of 11 per cent.

Less positive for PC and Apple however, are the findings that fewer developers intend to work on these platforms in future (15 percent drop on PC, down 8 per cent on iPad and down 7 per cent on iPhone).

Key Findings: Engines 

Currently, top engines for developers and digital publishers in the UK include Unity 3D Engine (62 per cent), their own internal proprietary engine (47 per cent) and Epic Games' Unreal Engine (12 per cent).

Looking ahead to the engines developers intend to use in future, 68 per cent plan to use Unity 3D, 35 per cent will stick with their own proprietary engine and 23 per cent want to work with Unreal Engine .

The good news for Epic Games is that its Unreal Engine saw the largest rise of developers intending to use it (11 per cent) out of all the engines in the survey, closing the gap with Unity, whilst developers' own proprietary engines saw the biggest drop (12 per cent).

Dr. Richard Wilson, TIGA CEO, comments:

"TIGA partnered with ARM to carry out this survey because as a network by run primarily by developers, for developers and the wider industry, it is essential we understand the challenges developers face and the tools and platforms they prefer. This knowledge will enable TIGA to support our members and the UK video game industry more effectively.

"The 2014 Toolbox Report shows developers are significantly refocusing their attention on the new generation consoles, Xbox One and PlayStation 4. Both Microsoft and Sony have invested heavily in engaging developers, especially indies, to make games for their platforms. This investment seems to be paying off. The PS Vita's position as the 5th biggest change (and 4th largest increase) also ties in neatly with Sony's efforts to boost sales by focusing on the handhelds close compatibility with the PlayStation 4.

"It's also interesting to note that a smaller proportion of developers plan to develop games on the iPad and iPhone in the future. This is probably due to the congested marketplace developers face given the popularity of Apple's platform, and the challenges for discoverability this brings.

"With the gap closing between Unity and Unreal, with nearly a quarter of UK developers intending to work with Epic's engine in the future, it seems whether you're looking at engines, middleware or platforms, the future of the UK games industry looks more competitive than ever."

Nizar Rhomdane, Director of Ecosystem, ARM, added:

"This report will prove extremely valuable, as it provides insight into the array of challenges which developers face along with the engines and middleware which are critical to the completion of their projects.

"With this information, both ARM and TIGA will be in a stronger position to help support UK game developers' interests when lobbying government and collaborating with partners to create the next generation of hardware, developer tools and resources.

"I'd like to thank the 100 developers and publishers who took the time to complete our survey. I very much look forward to using the insight detailed in the following report to help TIGA transform the UK into the best place in the world to do games business."

Notes to editors 

Table 1: The top platforms that UK developers make games for


    Q: What are the top platforms that you
    develop for?
    1       iPad                    73%
    2       iPhone                  72%
    3       PC                      63%
    4       Android                 62%
    5       Mac                     35%
    6       Windows Phone           22%
    7       Xbox 360                18%
    7       PlayStation 3           18%
    8       Xbox One                17%
    9       PlayStation 4           15%
    10      Linux                   14%
    11      Other                   12%
    12      PS Vita                 11%
    13      Wii U                    8%
    14      Wii                      7%
    15      Smart TV / Set Top Box   7%
    16      BlackBerry               6%
    17      Nintendo 3DS             3%
    18      None of the above        1%

Table 4: The top game engines UK developers use to make games


    Q: What game engines do you currently use?
                  Unity 3D Engine (Unity
    1                  Technologies)             62%
    2           Internal proprietary engine      47%
    3                      Other                 23%
    4           Unreal Engine (Epic Games)       12%
    5                   Open source              10%
    6                    Cocos2d-x                9%
    7               CryEngine (Crytek)            5%
    7            Marmalade SDK (Marmalade)        5%
    8       Torque Engine (Garage Games)          2%
    8       None of the above                     2%
    9       Phyre Engine (Sony)                   1%
            Vision Engine (Havok previously
    9       Trinigy)                              1%
    9       Gamebryo Engine (Gamebase)            1%
    9       Infernal Engine (Terminal Reality)    1%
    9       Shiva3D Engine (Stonetrip)            1%
    10      Hero Engine (Idea Fabrik)             0%
    10      idTech Engine                         0%

About TIGA 

TIGA is the trade association representing the UK video game industry. We help developers and digital publishers build successful studios, network with the right people, save money and access professional business advice. We also have traditional publishers, outsourcing companies, technology businesses and universities amongst our membership.

TIGA is 90% funded by independent UK businesses. 80% of our board members are developers and/or from UK owned businesses, and 50% of our board are UK business owners themselves. Since 2010, TIGA has won 17 business awards.

TIGA focuses on three sets of activities:

  • Political representation
  • Media representation
  • Business services

This enhances the competitiveness of our members by providing benefits that make a material difference to their businesses, including a reduction in costs and improved commercial opportunities. It also means our members' voices are heard in the corridors of power and positively represented in national, broadcast and UK video game trade media.

Get in touch:

Tel: +44(0)845-468-2330
Email: [email protected]
Web: http://www.tiga.org
Twitter: http://www.twitter.com/tigamovement
Facebook: http://www.facebook.com/TIGAMovement
LinkedIn: http://www.linkedin.com/company/tiga  

For further information, you can also contact:

Dr Richard Wilson, TIGA CEO on: +44(0)7875-939-643, or email: [email protected]

Drew Field, TIGA Communications Director on: +44(0)7720-643-344, or email [email protected]

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
What sort of WebRTC based applications can we expect to see over the next year and beyond? One way to predict development trends is to see what sorts of applications startups are building. In his session at @ThingsExpo, Arin Sime, founder of WebRTC.ventures, will discuss the current and likely future trends in WebRTC application development based on real requests for custom applications from real customers, as well as other public sources of information,
Virtualization over the past years has become a key strategy for IT to acquire multi-tenancy, increase utilization, develop elasticity and improve security. And virtual machines (VMs) are quickly becoming a main vehicle for developing and deploying applications. The introduction of containers seems to be bringing another and perhaps overlapped solution for achieving the same above-mentioned benefits. Are a container and a virtual machine fundamentally the same or different? And how? Is one techn...
SYS-CON Events announced today that Infranics will exhibit at SYS-CON's 20th International Cloud Expo®, which will take place on June 6-8, 2017, at the Javits Center in New York City, NY. Since 2000, Infranics has developed SysMaster Suite, which is required for the stable and efficient management of ICT infrastructure. The ICT management solution developed and provided by Infranics continues to add intelligence to the ICT infrastructure through the IMC (Infra Management Cycle) based on mathemat...
SYS-CON Events announced today that Interoute, owner-operator of one of Europe's largest networks and a global cloud services platform, has been named “Bronze Sponsor” of SYS-CON's 20th Cloud Expo, which will take place on June 6-8, 2017 at the Javits Center in New York, New York. Interoute is the owner-operator of one of Europe's largest networks and a global cloud services platform which encompasses 12 data centers, 14 virtual data centers and 31 colocation centers, with connections to 195 add...
SYS-CON Events announced today that Cloudistics, an on-premises cloud computing company, has been named “Bronze Sponsor” of SYS-CON's 20th International Cloud Expo®, which will take place on June 6-8, 2017, at the Javits Center in New York City, NY. Cloudistics delivers a complete public cloud experience with composable on-premises infrastructures to medium and large enterprises. Its software-defined technology natively converges network, storage, compute, virtualization, and management into a ...
Deep learning has been very successful in social sciences and specially areas where there is a lot of data. Trading is another field that can be viewed as social science with a lot of data. With the advent of Deep Learning and Big Data technologies for efficient computation, we are finally able to use the same methods in investment management as we would in face recognition or in making chat-bots. In his session at 20th Cloud Expo, Gaurav Chakravorty, co-founder and Head of Strategy Development ...
Now that the world has connected “things,” we need to build these devices as truly intelligent in order to create instantaneous and precise results. This means you have to do as much of the processing at the point of entry as you can: at the edge. The killer use cases for IoT are becoming manifest through AI engines on edge devices. An autonomous car has this dual edge/cloud analytics model, producing precise, real-time results. In his session at @ThingsExpo, John Crupi, Vice President and Eng...
What if you could build a web application that could support true web-scale traffic without having to ever provision or manage a single server? Sounds magical, and it is! In his session at 20th Cloud Expo, Chris Munns, Senior Developer Advocate for Serverless Applications at Amazon Web Services, will show how to build a serverless website that scales automatically using services like AWS Lambda, Amazon API Gateway, and Amazon S3. We will review several frameworks that can help you build serverle...
In the enterprise today, connected IoT devices are everywhere – both inside and outside corporate environments. The need to identify, manage, control and secure a quickly growing web of connections and outside devices is making the already challenging task of security even more important, and onerous. In his session at @ThingsExpo, Rich Boyer, CISO and Chief Architect for Security at NTT i3, will discuss new ways of thinking and the approaches needed to address the emerging challenges of securit...
The taxi industry never saw Uber coming. Startups are a threat to incumbents like never before, and a major enabler for startups is that they are instantly “cloud ready.” If innovation moves at the pace of IT, then your company is in trouble. Why? Because your data center will not keep up with frenetic pace AWS, Microsoft and Google are rolling out new capabilities In his session at 20th Cloud Expo, Don Browning, VP of Cloud Architecture at Turner, will posit that disruption is inevitable for c...
SYS-CON Events announced today that Loom Systems will exhibit at SYS-CON's 20th International Cloud Expo®, which will take place on June 6-8, 2017, at the Javits Center in New York City, NY. Founded in 2015, Loom Systems delivers an advanced AI solution to predict and prevent problems in the digital business. Loom stands alone in the industry as an AI analysis platform requiring no prior math knowledge from operators, leveraging the existing staff to succeed in the digital era. With offices in S...
There are 66 million network cameras capturing terabytes of data. How did factories in Japan improve physical security at the facilities and improve employee productivity? Edge Computing reduces possible kilobytes of data collected per second to only a few kilobytes of data transmitted to the public cloud every day. Data is aggregated and analyzed close to sensors so only intelligent results need to be transmitted to the cloud. Non-essential data is recycled to optimize storage.
In his General Session at 16th Cloud Expo, David Shacochis, host of The Hybrid IT Files podcast and Vice President at CenturyLink, investigated three key trends of the “gigabit economy" though the story of a Fortune 500 communications company in transformation. Narrating how multi-modal hybrid IT, service automation, and agile delivery all intersect, he will cover the role of storytelling and empathy in achieving strategic alignment between the enterprise and its information technology.
"I think that everyone recognizes that for IoT to really realize its full potential and value that it is about creating ecosystems and marketplaces and that no single vendor is able to support what is required," explained Esmeralda Swartz, VP, Marketing Enterprise and Cloud at Ericsson, in this SYS-CON.tv interview at @ThingsExpo, held June 7-9, 2016, at the Javits Center in New York City, NY.
As businesses adopt functionalities in cloud computing, it’s imperative that IT operations consistently ensure cloud systems work correctly – all of the time, and to their best capabilities. In his session at @BigDataExpo, Bernd Harzog, CEO and founder of OpsDataStore, will present an industry answer to the common question, “Are you running IT operations as efficiently and as cost effectively as you need to?” He will expound on the industry issues he frequently came up against as an analyst, and...