Click here to close now.


News Feed Item

UK Developers Show Renewed Interest in Consoles

LONDON, August 27, 2014 /PRNewswire/ --

2014 TIGA Toolbox Report shows more devs want to work with Xbox One, PS4 & Vita, but PC and Apple will lose ground 

TIGA, the network for developers and digital publishers, has announced the key findings from its 2014 Toolbox Report, carried out in collaboration with ARM. The Report reveals that developers are refocusing their attention to the new generation consoles, Xbox One and PlayStation 4.

The findings of the Report come from a survey of 100 UK developers identifying the most popular platforms, engines and middleware, as well as what developers intend to use in future.

Key findings: Platforms 

The current top three platforms for game developers and digital publishers are Apple, PC and Android. Apple's iPad and iPhone are the most popular platforms, with 73 per cent and 72 per cent of developers working on these devices respectively. At present, PC is in third place with 63 per cent of developers listing it as a key current platform followed closely by Android at 62 per cent, and Mac at 35 per cent.

Looking ahead, Apple, Android and PC remain the top three platforms that developers intend to work with, (65 per cent on Apple, 63 per cent on Android and 58 per cent on PC). However, 52 per cent of those surveyed said they intend to focus on Xbox One in the future and 48 per cent plan to develop for Play Station 4. Encouragingly for Sony, Vita saw the 4th largest increase in developers who said they intend to work on the platform, with a rise of 11 per cent.

Less positive for PC and Apple however, are the findings that fewer developers intend to work on these platforms in future (15 percent drop on PC, down 8 per cent on iPad and down 7 per cent on iPhone).

Key Findings: Engines 

Currently, top engines for developers and digital publishers in the UK include Unity 3D Engine (62 per cent), their own internal proprietary engine (47 per cent) and Epic Games' Unreal Engine (12 per cent).

Looking ahead to the engines developers intend to use in future, 68 per cent plan to use Unity 3D, 35 per cent will stick with their own proprietary engine and 23 per cent want to work with Unreal Engine .

The good news for Epic Games is that its Unreal Engine saw the largest rise of developers intending to use it (11 per cent) out of all the engines in the survey, closing the gap with Unity, whilst developers' own proprietary engines saw the biggest drop (12 per cent).

Dr. Richard Wilson, TIGA CEO, comments:

"TIGA partnered with ARM to carry out this survey because as a network by run primarily by developers, for developers and the wider industry, it is essential we understand the challenges developers face and the tools and platforms they prefer. This knowledge will enable TIGA to support our members and the UK video game industry more effectively.

"The 2014 Toolbox Report shows developers are significantly refocusing their attention on the new generation consoles, Xbox One and PlayStation 4. Both Microsoft and Sony have invested heavily in engaging developers, especially indies, to make games for their platforms. This investment seems to be paying off. The PS Vita's position as the 5th biggest change (and 4th largest increase) also ties in neatly with Sony's efforts to boost sales by focusing on the handhelds close compatibility with the PlayStation 4.

"It's also interesting to note that a smaller proportion of developers plan to develop games on the iPad and iPhone in the future. This is probably due to the congested marketplace developers face given the popularity of Apple's platform, and the challenges for discoverability this brings.

"With the gap closing between Unity and Unreal, with nearly a quarter of UK developers intending to work with Epic's engine in the future, it seems whether you're looking at engines, middleware or platforms, the future of the UK games industry looks more competitive than ever."

Nizar Rhomdane, Director of Ecosystem, ARM, added:

"This report will prove extremely valuable, as it provides insight into the array of challenges which developers face along with the engines and middleware which are critical to the completion of their projects.

"With this information, both ARM and TIGA will be in a stronger position to help support UK game developers' interests when lobbying government and collaborating with partners to create the next generation of hardware, developer tools and resources.

"I'd like to thank the 100 developers and publishers who took the time to complete our survey. I very much look forward to using the insight detailed in the following report to help TIGA transform the UK into the best place in the world to do games business."

Notes to editors 

Table 1: The top platforms that UK developers make games for

    Q: What are the top platforms that you
    develop for?
    1       iPad                    73%
    2       iPhone                  72%
    3       PC                      63%
    4       Android                 62%
    5       Mac                     35%
    6       Windows Phone           22%
    7       Xbox 360                18%
    7       PlayStation 3           18%
    8       Xbox One                17%
    9       PlayStation 4           15%
    10      Linux                   14%
    11      Other                   12%
    12      PS Vita                 11%
    13      Wii U                    8%
    14      Wii                      7%
    15      Smart TV / Set Top Box   7%
    16      BlackBerry               6%
    17      Nintendo 3DS             3%
    18      None of the above        1%

Table 4: The top game engines UK developers use to make games

    Q: What game engines do you currently use?
                  Unity 3D Engine (Unity
    1                  Technologies)             62%
    2           Internal proprietary engine      47%
    3                      Other                 23%
    4           Unreal Engine (Epic Games)       12%
    5                   Open source              10%
    6                    Cocos2d-x                9%
    7               CryEngine (Crytek)            5%
    7            Marmalade SDK (Marmalade)        5%
    8       Torque Engine (Garage Games)          2%
    8       None of the above                     2%
    9       Phyre Engine (Sony)                   1%
            Vision Engine (Havok previously
    9       Trinigy)                              1%
    9       Gamebryo Engine (Gamebase)            1%
    9       Infernal Engine (Terminal Reality)    1%
    9       Shiva3D Engine (Stonetrip)            1%
    10      Hero Engine (Idea Fabrik)             0%
    10      idTech Engine                         0%

About TIGA 

TIGA is the trade association representing the UK video game industry. We help developers and digital publishers build successful studios, network with the right people, save money and access professional business advice. We also have traditional publishers, outsourcing companies, technology businesses and universities amongst our membership.

TIGA is 90% funded by independent UK businesses. 80% of our board members are developers and/or from UK owned businesses, and 50% of our board are UK business owners themselves. Since 2010, TIGA has won 17 business awards.

TIGA focuses on three sets of activities:

  • Political representation
  • Media representation
  • Business services

This enhances the competitiveness of our members by providing benefits that make a material difference to their businesses, including a reduction in costs and improved commercial opportunities. It also means our members' voices are heard in the corridors of power and positively represented in national, broadcast and UK video game trade media.

Get in touch:

Tel: +44(0)845-468-2330
Email: [email protected]

For further information, you can also contact:

Dr Richard Wilson, TIGA CEO on: +44(0)7875-939-643, or email: [email protected]

Drew Field, TIGA Communications Director on: +44(0)7720-643-344, or email [email protected]

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Latest Stories
In today's enterprise, digital transformation represents organizational change even more so than technology change, as customer preferences and behavior drive end-to-end transformation across lines of business as well as IT. To capitalize on the ubiquitous disruption driving this transformation, companies must be able to innovate at an increasingly rapid pace. Traditional approaches for driving innovation are now woefully inadequate for keeping up with the breadth of disruption and change facin...
The Internet of Things is clearly many things: data collection and analytics, wearables, Smart Grids and Smart Cities, the Industrial Internet, and more. Cool platforms like Arduino, Raspberry Pi, Intel's Galileo and Edison, and a diverse world of sensors are making the IoT a great toy box for developers in all these areas. In this Power Panel at @ThingsExpo, moderated by Conference Chair Roger Strukhoff, panelists discussed what things are the most important, which will have the most profound...
With all the incredible momentum behind the Internet of Things (IoT) industry, it is easy to forget that not a single CEO wakes up and wonders if “my IoT is broken.” What they wonder is if they are making the right decisions to do all they can to increase revenue, decrease costs, and improve customer experience – effectively the same challenges they have always had in growing their business. The exciting thing about the IoT industry is now these decisions can be better, faster, and smarter. Now ...
PubNub has announced the release of BLOCKS, a set of customizable microservices that give developers a simple way to add code and deploy features for realtime apps.PubNub BLOCKS executes business logic directly on the data streaming through PubNub’s network without splitting it off to an intermediary server controlled by the customer. This revolutionary approach streamlines app development, reduces endpoint-to-endpoint latency, and allows apps to better leverage the enormous scalability of PubNu...
I recently attended and was a speaker at the 4th International Internet of @ThingsExpo at the Santa Clara Convention Center. I also had the opportunity to attend this event last year and I wrote a blog from that show talking about how the “Enterprise Impact of IoT” was a key theme of last year’s show. I was curious to see if the same theme would still resonate 365 days later and what, if any, changes I would see in the content presented.
Apps and devices shouldn't stop working when there's limited or no network connectivity. Learn how to bring data stored in a cloud database to the edge of the network (and back again) whenever an Internet connection is available. In his session at 17th Cloud Expo, Ben Perlmutter, a Sales Engineer with IBM Cloudant, demonstrated techniques for replicating cloud databases with devices in order to build offline-first mobile or Internet of Things (IoT) apps that can provide a better, faster user e...
Microservices are a very exciting architectural approach that many organizations are looking to as a way to accelerate innovation. Microservices promise to allow teams to move away from monolithic "ball of mud" systems, but the reality is that, in the vast majority of organizations, different projects and technologies will continue to be developed at different speeds. How to handle the dependencies between these disparate systems with different iteration cycles? Consider the "canoncial problem"...
Culture is the most important ingredient of DevOps. The challenge for most organizations is defining and communicating a vision of beneficial DevOps culture for their organizations, and then facilitating the changes needed to achieve that. Often this comes down to an ability to provide true leadership. As a CIO, are your direct reports IT managers or are they IT leaders? The hard truth is that many IT managers have risen through the ranks based on their technical skills, not their leadership ab...
Two weeks ago (November 3-5), I attended the Cloud Expo Silicon Valley as a speaker, where I presented on the security and privacy due diligence requirements for cloud solutions. Cloud security is a topical issue for every CIO, CISO, and technology buyer. Decision-makers are always looking for insights on how to mitigate the security risks of implementing and using cloud solutions. Based on the presentation topics covered at the conference, as well as the general discussions heard between sessi...
In his General Session at DevOps Summit, Asaf Yigal, Co-Founder & VP of Product at, explored the value of Kibana 4 for log analysis and provided a hands-on tutorial on how to set up Kibana 4 and get the most out of Apache log files. He examined three use cases: IT operations, business intelligence, and security and compliance. Asaf Yigal is co-founder and VP of Product at log analytics software company In the past, he was co-founder of social-trading platform Currensee, which...
Discussions of cloud computing have evolved in recent years from a focus on specific types of cloud, to a world of hybrid cloud, and to a world dominated by the APIs that make today's multi-cloud environments and hybrid clouds possible. In this Power Panel at 17th Cloud Expo, moderated by Conference Chair Roger Strukhoff, panelists addressed the importance of customers being able to use the specific technologies they need, through environments and ecosystems that expose their APIs to make true ...
The buzz continues for cloud, data analytics and the Internet of Things (IoT) and their collective impact across all industries. But a new conversation is emerging - how do companies use industry disruption and technology enablers to lead in markets undergoing change, uncertainty and ambiguity? Organizations of all sizes need to evolve and transform, often under massive pressure, as industry lines blur and merge and traditional business models are assaulted and turned upside down. In this new da...
There are over 120 breakout sessions in all, with Keynotes, General Sessions, and Power Panels adding to three days of incredibly rich presentations and content. Join @ThingsExpo conference chair Roger Strukhoff (@IoT2040), June 7-9, 2016 in New York City, for three days of intense 'Internet of Things' discussion and focus, including Big Data's indespensable role in IoT, Smart Grids and Industrial Internet of Things, Wearables and Consumer IoT, as well as (new) IoT's use in Vertical Markets.
Container technology is shaping the future of DevOps and it’s also changing the way organizations think about application development. With the rise of mobile applications in the enterprise, businesses are abandoning year-long development cycles and embracing technologies that enable rapid development and continuous deployment of apps. In his session at DevOps Summit, Kurt Collins, Developer Evangelist at, examined how Docker has evolved into a highly effective tool for application del...
SYS-CON Events announced today that Alert Logic, Inc., the leading provider of Security-as-a-Service solutions for the cloud, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Alert Logic, Inc., provides Security-as-a-Service for on-premises, cloud, and hybrid infrastructures, delivering deep security insight and continuous protection for customers at a lower cost than traditional security solutions. Ful...