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Video Games - Global Strategic Business Report 2016-2022 - Console Games, Handheld Games, PC Games (Digital and Boxed), Casual Web Games & Mobile Games - Research and Markets

DUBLIN, September 22, 2016 /PRNewswire/ --

Research and Markets has announced the addition of the "Video Games - Global Strategic Business Report" report to their offering.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research.

This report analyzes the worldwide markets for Video Games Software in US$ Million by the following Platforms:

  • Console Games
  • Handheld Games
  • PC Games (Digital and Boxed)
  • Casual Web Games
  • Mobile Games

The report profiles 126 companies including many key and niche players such as

  • Activision Blizzard, Inc. (US)
  • Atari, Inc. (US)
  • Capcom Co., Ltd. (Japan)
  • Electronic Arts, Inc. (US)
  • PopCap Games (US)
  • iWin, Inc (US)
  • Konami Corporation (Japan)
  • Konami Digital Entertainment Co. Ltd. (Japan)
  • Konami Gaming Inc. (US)
  • Microsoft Corporation (US)
  • Namco Bandai Holdings, Inc. (Japan)
  • Namco Bandai Games America Inc. (US)
  • Nintendo Co. Ltd. (Japan)
  • Sega Corporation (Japan)
  • Sony Computer Entertainment America Inc. (US)
  • Square Enix Holdings Co. Ltd (US)
  • Square Enix Ltd (UK)
  • Take 2 Interactive Software, Inc. (US)
  • Tetris Holding, LLC (US)
  • Ubi Soft Entertainment S.A (France)
  • WMS Industries Incorporated (US)

Key Topics Covered:

1. INDUSTRY OVERVIEW

Video Gaming

An Introductory Prelude

Video Games: A Sprawling Industry Presenting Opportunities to a Wide Range of Participants

Video Games Software Market

A Review

Online Digital Downloads & Browser Based Games Overshadow Physical Retail Game Software

Top 10 Digital Download Games of 2015 Across All Platforms

PC Online Games Currently Leads the Pack

Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games

Boys & Young Men

The Traditional Users

Gamers Get Older

Average Age of Gamers in 2014 & 2015 (includes corresponding Graph/Chart)

Percentage Share Breakdown of Number of Gamers by Age Group (includes corresponding Graph/Chart)

Grey Gamers Grow in Number

Women: Succumbing to the Charms of Video Games

Rise in Perceived Educative Value of Video Games Fosters Growth in the Market Over the Years

Video Games Software Market- Quite Resilient to Periods of Economic Slowdown

Current & Future Analysis

The Top 10 Grossing Games of 2015 Across Platforms

2. NOTEWORTHY TRENDS, GROWTH DRIVERS & CHALLENGES

Serious' Gamers

The Only Saving Grace for Boxed & Digital Download Console Gaming Software

A Look into the Key Trends in Consoles Software Market

Digital Downloads Grow in Number

New Generation of Home Console Games with Unique Attributes Sustains Audience Interest Over the Last Few Years

New Home Consoles Software Benefit from Cross-Platform Trend

Smaller Consoles Helps Sustain Market Prospects for Console Software Vendors

Action Games Genre Top Video Console Software Sales

Launch of VR Variants to Help Consoles Market Stay Afloat Despite Emerging Competition from Online Streaming & Mobile Platforms

Key Statistical Findings on Console Gaming Market:

Niche Opportunities Help Boxed & Digital Download PC Games Software in its Battle Against Browser and Mobile Gaming Variants

Digital Download Game Versions Grow at the Cost of Boxed PC Games

Key Opportunity Indicators for PC Games Software:

Breakdown of Annual Volume Shipments (in Million Units) by Type for Period 2015 Through 2018 (includes corresponding Graph/Chart)

Comparison of Key Capabilities of PCs & Leading Consoles for Gaming

Top PC Game Titles for the Year 2015

Online Browser Based Games

Fast Losing Sheen

PC MMOGs

Losing Popularity to Wireless Gaming Versions

Even Mobile & Console Web Browsers Fail to Revive Online Browser Based Gaming Segment

Mobile/Wireless Gaming Software Downloads

A High Growth Market Segment

Continued Rise in Mobile Phone Users Sets Stage for Evolution of Mobile Games

Smartphones

Shot in the Arm for Mobile Games

Smartphones Sales Continue to Grow Across the Globe

A Key Opportunity Indicator for Mobile Games

Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market

Entertainment Applications Lead Smartphone Content: Indication of Potential in Store for Mobile Gaming

Opportunity Indicators

Growing Adoption of Tablet PCs Increases Market Prospects for Wireless Video Games Software

Downloadable Mobile Video Games Pips Traditional Message Based Games

App Stores Revolutionize Mobile Gaming Distribution

Lends Traction to the Downloadable Wireless Games

Mobile Social Networking Adds Fillip to the Wireless Gaming Market

Opportunity Indicators

Expanding Consumer Base for Wireless Games

Male and Female (includes corresponding Graph/Chart)

Mobile Internet

The Backbone of Mobile Browser & App Based Gaming

Percentage Share Breakdown of Monthly Data Traffic Volume for Basic Phones, Smartphones, PCs, Tablets, and Others (includes corresponding Graph/Chart)

Freemium Model Generates Additional Revenue Opportunities for Online Streaming & Digitally Downloadable Games Across Platforms

Cloud Technology: Optimally Positioned to Provide Online & Wireless Gaming Experience

Cloud Gaming: An Emerging Platform for Games Distribution

Key Benefits of Cloud Technology that are Expected to Boost Internet Gaming Platforms

Economic Benefits

Extreme Scalability

Ubiquity

Data Management Concerns Outsourced

Cloud Insurance Shields from Losses

Remote Access: The Real Flavor of Cloud Gaming

Mobile Cloud-Gaming

The New Paradigm

Softening Prices Increases Number of Gamers

Bodes Well for the Market

Seasonal Demand Patterns Characterize Video Games Market

Convergence of Video & Games to be a Key Growth Factor in Coming Years

Developments at Hardware & Content Level Boosts Opportunities for Video Games Software

Physical and Digital Crossover Adds New Dimension to Video Gaming

Video Games with Motion Control Keeps Players Glued

3D Gaming Titles Soar in Demand

Biotic Video Games to Make Games More Lifelike

Introduction AR/VR Experience in Video Games to Boost Industry Revenue

Developers Prefer RPG-like, Built-in Features

Advancements in HTML5

A Major Boost for Mobile Games

NFC Technology Increases Adoption of Wireless Multi-Player Games

Ability to Accept User Driven Changes Increases User Involvement

Convergence & Improved Network Capability: Crucibles for Success

Developing Markets to Lend Traction to the Market in the Short to Medium Term Period

Blurring Boarders Extend Huge Opportunity for Developers

Micro Gaming Studios & Independent Developers Finally See Their Efforts Get Rewarded

A Peek into Challenges in Store

Rising Game Development Costs Jeopardizes Developers' Profitability

Aggressive Marketing Strategies Make Gamers Uncomfortable

Reselling Hurts New Title Purchases

Software Piracy Takes the Wind Out of the Market's Sails

Negative Publicity Over Violent Video Games Blemishes Business Opportunities

Lack of Skilled Workforce Hurting New Product Development Initiatives

Challenges to Reckon With for Online Games

Free-to-Play Games

A Major Threat for Paid Online & Wireless Gaming Titles

3. COMPETITIVE SCENARIO

Consolidation Rife in the Market

A Look into the M&A Activity Recorded Over the Years

Mobile Gaming Market

A Competitive Perspective

Comparatively Low Entry Barriers Invite Scores of New Companies

Even Non-Gaming Enterprises Join the Fray

Consolidation of Mobile Game Publishers

Outsourcing: An Antidote to the Predicament

Key Market Share Findings & Rankings

Top 10 Games of 2015 Across All Platforms

4. PRODUCT OVERVIEW

Video Games: A Primer

Video Games Software: A Definition

A Look into the Video Games Software Distribution Platforms

Physical Boxed Video Games

DVDs

CDs

CD-ROMs

Cartridges

Online Downloads

Online Casual Web Browser Games

Video Games Software: Classification by Gaming Platform

Console Games Software

Handheld Games Software

PC Games Software (Excluding Online Games)

Casual Web Games

MMORPG (Massively Multiplayer Online Role Playing Game)

Perpetual State Worlds (PSW)

Mobile Games Software

Video Games Software: Classification by Game Genres

Adventure/Role-Playing

Action

Fighting/Combat Game

First-Person Shooter Games

Sports

Simulations

Strategy Games

Miscellaneous/Other

Rhythm/Action

Platformer

Puzzle

Racing/Flying

The Eighth Generation of Video Game Consoles

An Overview

A Glance at Key Specifications

Wii U

PlayStation 4

Xbox One

Other Home Video Game Consoles Released in the Recent Past

Upcoming Home Video Game Consoles

5. PROCESS OVERVIEW

Existing Model

Design

Development

In-house Developers

Third Party Developers

Independent Developers

Publishing

Distribution

Retail

Existing Value Chain Model

Emerging Models

A Typical Model of Emerging Value Chain

6. REGULATORY FRAMEWORK

Recreational Software Advisory Council (RSAC)

Entertainment Software Ratings Board (ESRB)

Pan European Games Information (PEGI)

7. RECENT INDUSTRY ACTIVITY

SIEA Introduces a New Line Up of Premier Content for Playstation®4 and Playstation®VR at E3 2016

Fender Extends Video Game Partnership with Harmonix

BIGBEN INTERACTIVE Signs a Licence Agreement with Studio Appeal for its Video Game OUTCAST

CoolGames Releases Tetris®Twist to Internet Browsers with HTML5

2K Extends its Partnership with WWE for Video Game Properties

Konami Gaming Takes its Video Slot Machine to Global Market

Intendu Introduces Functional Brain Trainer Video Game for Rehabilitation from Cognitive Impairment

Universal Music Group Makes Strategic Investment in Nuday Games

Konami Gaming Introduces its New Concerto Video Slot Machine

Marvel Partners with Telltale Games

Disney India Introduces 'ICC Pro Cricket 2015' World Cup Video Game

Microsoft Completes Mojang Acquisition

Aristocrat Completes Acquisition of Video Gaming Technologies

8. FOCUS ON SELECT PLAYERS

9. GLOBAL MARKET PERSPECTIVE

Total Companies Profiled: 126 (including Divisions/Subsidiaries 157)

  • The United States (83)
  • Canada (2)
  • Japan (18)
  • Europe (39)
  • - France (4)
  • - Germany (5)
  • - The United Kingdom (12)
  • - Italy (1)
  • - Spain (1)
  • - Rest of Europe (16)
  • Asia-Pacific (Excluding Japan) (13)
  • Latin America (1)
  • Middle East (1)

For more information about this report visit http://www.researchandmarkets.com/research/5fgfkc/video_games

Related Topics: Video Games and Consoles

Media Contact:

Research and Markets

Laura Wood, Senior Manager

[email protected]

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