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Virtual Reality Glove Market to Grow at 82.2% CAGR to 2020
|By PR Newswire
|November 30, 2016 07:30 AM EST
PUNE, India, November 30, 2016 /PRNewswire/ --
The global virtual reality glove market analyst says following 3D, 4D, and 5D, advances in technology in the global virtual reality glove market have led to the introduction of 360-degree videos. VR is the new rage in the entertainment sphere and is making its way to various digital arenas. As of 2016, the concept of VR is emerging as one of the mainstream platforms that are leading to the technological transformation of the digital world. As of 2016, tech giants such as Facebook, Sony, and HTC have launched their flagship VR devices such as Oculus Rift, Morpheus, and Vive, respectively. With these companies launching their products, the market is set to see the launch of more new VR devices during the forecast period.
Complete report on virtual reality glove market spread across 59 pages, analysing 4 major companies and providing 31 data exhibits now available at http://www.reportsnreports.com/reports/769763-global-virtual-reality-glove-market-2016-2020.html.
The analyst forecast the global virtual reality glove market to grow at a CAGR of 82.2% during the period 2016-2020. According to the virtual reality glove market report, the gaming market is amongst the fastest growing markets in terms of technology adoption. Moreover, gaming being the highest adopter of VR content is supporting the growth of the market. As of 2015, VR gaming accounted for 5% of the global gaming market, and the contribution will increase to 12% by 2020. The share of VR content in the gaming segment is mainly influenced by the emergence and increased adoption of VR headsets and consoles. One of the major trends likely to foster the growth of VR consoles during the forecast period will be the ability to touch virtual objects through VR gloves. This provides an enhanced simulated environment through VR hardware and software.
The virtual reality glove market comprises of a limited number of vendors as it is still in its nascent stage. The market is highly competitive because these vendors continually offer a high range of products with better performance and features. Moreover, the vendors are competing based on factors such as features, content quality, and price. As the vendors adopt more advanced technologies to gain competitive advantages, the competition will intensify in the virtual reality glove market.
The Americas accounted for the maximum market share and will continue to dominate the virtual reality glove market in the forthcoming years. With the increasing number of developed countries in the region, the market size of the regions also increases. One of the factors that contribute towards the growth of the market is the increasing adoption of VR gloves in these regions.
The following companies are the key players in the global virtual reality glove market: CyberGlove, Manus VR, GloveOne, and Virtalis. Other prominent vendors in the market are: Dexmo, Synertial, and Yost Labs. Order a copy of Global Virtual Reality Glove Market 2016-2020 report @ http://www.reportsnreports.com/purchase.aspx?name=769763.
Global Virtual Reality Glove market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. This report covers the present scenario and the growth prospects of the global virtual reality glove market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of VR gloves.
Another related report is Global Virtual Reality Content Market 2016-2020, there is intense competition among vendors such as Samsung Electronics, HTC, Sony, Oculus, and Google. The presence of these brands in the market is expected to increase the awareness of VR technology among consumers. The acquisition of Oculus in July 2014 for $2 billion by Facebook and Google's investment in Magic Leap are some of the major developments in the VR market in the past two years. Browse complete report @ http://www.reportsnreports.com/reports/738705-global-virtual-reality-content-market-2016-2020.html.
Explore other new reports on Semiconductor and Electronics Market @ http://www.reportsnreports.com/market-research/semiconductor-and-electronics/.
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